Futuristic gaming office with a helmeted soldier statue, glowing portal, and teams working at computers.
Microsoft is moving development of the next Halo game to a new team within Activision while cutting more Xbox jobs, according to September 22 reporting, changing who builds the franchise’s next installment while leaving its release timing and platform availability unannounced. Variety reports that the team will be separate from Call of Duty development, while The Verge puts the latest reductions at around 268 employees. The practical distinction is between responsibility for Halo’s future and support for its existing games: a small team at Halo Studios is expected to retain the latter role.

The changes place one of Xbox’s defining franchises inside a broader consolidation of Microsoft’s game-development operations. They also follow a restructuring Microsoft announced in July, when it outlined approximately 3,200 workforce reductions throughout fiscal 2027. For players, the immediate news concerns the organization behind the games; for employees, it is another round of consequential changes within that organization.

Activision takes the next Halo game without absorbing it into Call of Duty​

The most important detail in the Halo handover is the structure of the development team. Variety, quoting Matt Booty, reports that the next game will be “led by a new, purpose-built team that is separate from ongoing development and plans for Call of Duty.” That wording identifies Activision as the responsible organization without assigning the project to a named Call of Duty studio.

That is a meaningful boundary. An Activision-led Halo project could easily be interpreted as a reassignment of an existing Call of Duty development operation, but the reported announcement describes a distinct team. It provides no basis for naming Infinity Ward, Treyarch, or Sledgehammer Games as Halo’s developer, or for predicting that Halo will adopt another franchise’s release schedule or design.

The arrangement also divides new development from existing-game support. Booty’s message says a small team at Halo Studios will continue supporting the Halo community and games already in market. The announced division of responsibility therefore leaves an ongoing role for Halo Studios while placing the next title elsewhere. It gives players an identifiable support organization, although it supplies no detailed commitment about update frequency or the duration of support.

Activision’s expanded remit extends beyond Halo. Both Variety and The Verge report changes involving Rare and World’s Edge, with The Verge identifying Sea of Thieves and Age of Empires alongside Halo in the reshuffle. Taken together, these moves make this a broader reorganization of franchise oversight, with Halo as its most conspicuous development assignment.

The Xbox layoffs follow a restructuring already scheduled across fiscal 2027​

According to The Verge, Microsoft is laying off around 268 Xbox employees in the September restructuring. That figure accompanies the change in studio responsibilities, making the handover part of a personnel and organizational reset rather than an isolated creative announcement.

Microsoft’s July 6 Xbox Wire message supplies the relevant baseline. It announced plans to reduce the workforce by approximately 3,200 throughout fiscal 2027, including approximately 1,600 immediate role eliminations. Microsoft explicitly described a year-long process and said it could not make all the necessary changes in a single day.

The September number should therefore be read alongside that earlier plan, not automatically added on top of it. The available reporting does not resolve whether these approximately 268 positions sit within the announced fiscal-year total. Treating them as an entirely separate increase would produce a cumulative figure the evidence cannot support.

The July announcement also explained Microsoft’s intended operating changes. It called for reducing management layers to no more than five, and where possible three, while simplifying tools, sharing services, and reducing vendor spending. Microsoft presented those changes as ways to shorten decisions and clarify responsibility.

That context helps explain the organizational logic of placing additional studios and franchises under Activision. The inference is that Microsoft is using larger operating groups to concentrate responsibility. Whether that arrangement improves game development will depend on execution; the reporting establishes the reassignment, not its eventual results.

Halo players should separate development news from purchase decisions​

Players considering hardware or subscriptions should wait for the next Halo game’s actual release and platform announcement before making a purchase around it. A change in the responsible development organization supplies no compatibility information, PC requirements, or subscription entitlement.

The reporting also leaves the project’s identity insufficiently defined to connect it confidently to a particular previously discussed Halo release. Calling it “the next Halo game” preserves the announcement’s scope. Assigning it a subtitle, a release window, or a specific campaign or multiplayer format would go beyond the evidence.

Microsoft’s July reassurance about cancellations has a similarly important boundary. At that time, the company said none of its publicly announced first-party games or projects were being cancelled as part of those July reductions. That statement describes the July action; it is not a blanket guarantee covering every later restructuring decision.

The concrete takeaways are these:

  • Activision will lead development of the next Halo title through a new, purpose-built team separate from ongoing Call of Duty work.
  • A small Halo Studios team will continue supporting the existing Halo community and games in market.
  • The approximately 268 reported September layoffs should not be added to July’s planned 3,200 reductions without clarification about how the figures overlap.
  • Windows PC availability, console availability, release timing, and subscription access remain unannounced in this reporting.
  • Existing-game support and responsibility for a future release are separate assignments, so the handover alone is no reason to infer an immediate change to a player’s current library.

Xbox is concentrating responsibility before showing the next Halo​

The broader significance is clearer than the product implications. Microsoft is giving Activision responsibility for a major Xbox franchise while expanding its oversight of other studios, at the same time that Xbox continues reducing its workforce. This concentrates more development responsibility within one of Microsoft’s publishing organizations.

Microsoft’s stated July objective was a simpler structure with clearer accountability. The Halo arrangement gives that ambition a concrete expression: Activision takes the next game, while a smaller Halo Studios operation supports what players already have. The structure identifies responsibility more clearly than it answers questions about the game itself.

For now, the informed decision is to recognize the organizational change without treating it as a product announcement. Activision’s next substantive Halo disclosure—identifying the team, the project, and its intended platforms—will give players the information needed to plan around the release. Until then, the confirmed consequence is a new development home for Halo’s future alongside another painful reduction in Xbox’s workforce.


Update: Microsoft confirms 268 Xbox cuts and says restructuring is about 75% complete (September 22, 2026)​

Microsoft has now officially confirmed that it is eliminating 268 roles across Halo Studios, other first-party studios, and the Xbox Game Studios management and central-functions layer. The company says the action puts it “roughly three-quarters” of the way through its previously announced restructuring, according to Xbox Wire as reported by XDA Developers.

That clarification turns the previously reported September reduction into a confirmed component of the broader fiscal-2027 plan rather than a figure based solely on outside reporting. It also provides a clearer indication that further workforce changes may still be ahead before the restructuring concludes.

Microsoft’s statement likewise confirms the organizational assignment: Activision will develop the next Halo title through a newly created team separate from Call of Duty work, while a small Halo Studios team remains responsible for supporting Halo games already on the market.


Update: Xbox reorganization reportedly adds Bethesda, King, and major studio changes (September 22, 2026)​

According to MobileSyrup’s account of Matt Booty’s staff memo, Xbox’s restructuring reaches beyond Halo, Rare, and World’s Edge. Bethesda is set to expand to include Obsidian, while King will take in Microsoft Casual Games. Booty reportedly said Obsidian will continue work including Grounded and a new Fallout project with Bethesda Game Studios.

The memo also reportedly merges Playground Games and Turn 10 into a single studio focused on the Forza and Fable franchises. That is a more direct operational consolidation than the earlier franchise-oversight changes and could affect how Xbox allocates development resources across two of its largest racing and role-playing properties.

MobileSyrup further reports that Undead Labs has transitioned under terms similar to Double Fine and Compulsion Games, while State of Decay III remains planned as a day-one Xbox Game Pass release. Two proposed agreements involving Ninja Theory reportedly fell through, prompting consultation on a possible closure; consultations involving Arkane are expected to continue through the end of the year.


Update: Ninja Theory reportedly shuttered as Activision’s Halo plans take shape (September 22, 2026)​

The Hollywood Reporter reports that Ninja Theory is being shuttered, a more definitive outcome than the earlier consultation process reported around the Xbox reorganization. Microsoft has not separately published a public confirmation in the material cited by the outlet, so the status should be treated as reported rather than formally announced by the company.

The report also adds that Activision’s next Halo project is expected to be a full-featured, mainline franchise installment. Activision president Rob Kostich said the company has already started assembling the purpose-built Halo team and described its objective as delivering a game that remains true to the elements players value in the series.

These details still do not establish a title, release window, platforms, or whether the game will be included with Game Pass.


Update: Additional details (September 22, 2026)​

GamesRadar+ reports that former Blizzard president Mike Ybarra praised the Activision handover, calling it “the best news in a decade plus” for Halo fans. Ybarra specifically highlighted Activision president Rob Kostich, development head Dave Stohl, and Call of Duty creative lead Pat Kelly, but his comments are personal opinion rather than a Microsoft or Activision commitment.

The outlet also reports that Matt Booty plans to discuss the restructuring’s progress at an Xbox all-staff town hall scheduled for October 6. That could be the next internal milestone for further details, although Microsoft has not announced that the event will include public news about Halo’s team, platforms, release timing, or Game Pass plans.


Update: Additional details (September 22, 2026)​

Game Developer reports that Blizzard was not included in this round of announcements. The outlet viewed an email from a senior Blizzard leader telling employees they were not impacted, and says an Xbox representative confirmed the email was legitimate.

That confirmation applies specifically to the September 22 actions, rather than guaranteeing Blizzard will be unaffected by any later changes in Microsoft’s broader fiscal-2027 restructuring.


Update: Additional details (September 22, 2026)​

According to Rock Paper Shotgun, Undead Labs has become an independent, employee-owned studio and has secured a new publisher for State of Decay 3. The outlet says the game is still targeting a 2027 release.

Those details add specificity to the earlier report that Undead Labs had moved to an arrangement similar to Double Fine and Compulsion Games. They do not alter the previously reported plan for State of Decay 3 to launch into Xbox Game Pass.


Update: Additional details (September 22, 2026)​

TechSpot reports that Halo Studios’ remaining support role specifically includes Halo: Campaign Evolved and Halo: The Master Chief Collection, while Activision’s new team handles the next title.

The outlet also says Obsidian will continue work on Grounded 2 under Bethesda, alongside its collaboration with Bethesda Game Studios on a new Fallout project.


Update: Halo Studios cinematic director says he was laid off after a promotion (September 22, 2026)​

GamesRadar+ reports that Josh Daniels, formerly Halo Studios’ cinematic director, said he was among the employees affected by Microsoft’s latest Xbox reductions. In a LinkedIn post cited by the outlet, Daniels said he had been “promoted and laid off in the same week,” and is now seeking cinematic direction or production work.

The disclosure provides a more specific indication of the roles affected at Halo Studios as its responsibilities narrow to supporting existing games while Activision assembles a team for the next Halo title. Microsoft has confirmed the broader 268-role reduction, but it has not publicly detailed Daniels’ position, the timing of his promotion, or the full extent of cuts within Halo Studios.

 

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Microsoft's Xbox division confirmed on September 22, 2026 that Activision will develop the next Halo game with a new team kept separate from Call of Duty, while Halo Studios shrinks to a small support group. According to The Hollywood Reporter's sources, the Activision project is a "full-feature, mainline installment," which would rule out another remake. Some coverage has called this a rumor, but the handover itself is in Xbox's official memo. Only the description of the game comes from anonymous sourcing. The game has no release date, platform list, engine or feature list yet.

Xbox-themed gaming studio showcases Halo, Call of Duty, developers, and an internal memo about Halo’s future.Xbox Wire Confirms Activision Takes Over Halo Development​

The news came in an internal message from Xbox chief content officer Matt Booty to Team Xbox employees, which Xbox Wire then published. The key passage says Activision "will also be developing the next Halo title, led by a new, purpose-built team that is separate from ongoing development and plans for Call of Duty," and that "a small team at Halo Studios will continue supporting the Halo community and games in-market."
That makes the transfer of development responsibility a first-party fact. Some secondary coverage has this wrong. Dork, for example, states that Xbox has not publicly confirmed either the game or its developer, meaning the claim remains a report about the series' plans rather than an announcement. The published memo contradicts that. Xbox named both the game (the next Halo title) and the developer (Activision). The unconfirmed part is what kind of game it is.
The Hollywood Reporter supplied that detail. It obtained the memo and reported that Activision, the Call of Duty studio, will make the next Halo game, which THR is told will be a full-feature, mainline installment into the franchise. Other outlets, including Dark Horizons, ComicBook.com, Archyde and Wolf's Gaming Blog, repeated that line, but all of them trace back to THR's anonymous sourcing. Only one outlet actually has that information, so it should be read as well-sourced reporting and not as an Xbox specification.
Activision president Rob Kostich set out the company's goal in a statement. He said "For Halo, our goal is clear: make the greatest Halo game ever, worthy of its universe and legacy, while staying true to what made players love it in the first place. It is a bold ambition, one that this franchise deserves." Pure Xbox reported that the statement also says Activision has already begun putting together a purpose-built team. No studio name, location or headcount has been given for that team.
The handover also changes Halo Studios' role. Hardware Busters describes the studio, formerly 343 Industries, as a reduced Redmond crew that will keep the live games, the community and esports running. The memo does not say how many Halo Studios staff are leaving or whether any of them will join Activision's new team. Halo Studios was named among the groups losing roles in the same announcement.

What the "Mainline Installment" Label Settles About the Next Halo​

The phrase "full-feature, mainline installment" does two things. It puts the project in the numbered, primary line of the series, not a spin-off. And, in the context of the past year, it separates the project from the remake work Halo Studios had been doing. Dark Horizons reads THR the same way, saying the game will be a mainline entry as opposed to a reboot or remake.
Beyond that, the phrase is open to interpretation. GamingBolt, whose headline started the rumor framing, argues that "mainline" should mean a sequel and that "Full-feature" also implies multiplayer, which Campaign Evolved lacks. That's a reasonable guess but not a confirmed fact. Neither Xbox nor THR has published a feature list. Competitive multiplayer, Forge, campaign co-op, split-screen and any live-service model are all unconfirmed.
Story continuity is also unclear. Halo Infinite followed on from Halo 5: Guardians but retconned a lot and started a new thread around the Xalanyn, also called the Endless. Halo Studios then spent its time on multiplayer updates instead of continuing that story. Wolf's Gaming Blog guesses that "mainline" means the game will most likely continue Master Chief's story. Nothing on record decides between a direct Infinite follow-up, a new continuity, or something building on Campaign Evolved.
Timing is the most important missing piece for anyone planning purchases. Hardware Busters notes that Microsoft has not named a release window — more specifically, that it has named no release window, engine or platform commitment for the Activision-built game. Wolf's Gaming Blog estimates, as its own opinion, that given modern development times the game shouldn't be expected before 2030, unless Activision has secretly been working on it already or are picking up existing work done by Halo Studios. That's speculation, but it's a fair reminder that a team still being assembled is a long way from launch.

Halo: Campaign Evolved Shows Where the Franchise Stands Before Activision​

The best reference point is the last Halo release. Halo: Campaign Evolved is Halo Studios' full remake of Halo: Combat Evolved. Xbox announced it in October 2025 as an Unreal Engine 5 project for Xbox Series X|S, Xbox on PC, Steam and PlayStation 5, with Xbox Cloud Gaming, Xbox Play Anywhere, and day-one availability on Game Pass Ultimate and PC Game Pass. It launched on July 28, 2026.
Xbox's feature list included the rebuilt campaign, updated visuals and controls, three new missions, more weapons and vehicles, new enemies, two-player local split-screen on console, and up to four-player online co-op across Xbox, PC and PS5. There was no competitive multiplayer. That gap is why "full-feature" draws so much attention: the most recent Halo shipped without the mode that many players think of as the core of the series.
The platform history also undercuts one piece of speculation. GamingBolt suggested that given Xbox's push for first-party exclusives, it wouldn't be surprising if it remained a console exclusive. But Campaign Evolved shipped on PlayStation 5 and Steam as well as Xbox, and Xbox has said nothing about platforms for the Activision game. The only precedent available is Microsoft's most recent Halo launch, and that one was multiplatform. Exclusivity is a guess.
The engine is also open. Halo Studios had publicly said its future work would use Unreal Engine, and Campaign Evolved was built on UE5. That commitment belonged to Halo Studios. Microsoft has not said what engine Activision's new team will use.

The Halo 2 and Halo 3 Remake Rumors Lose Their Studio​

Before Campaign Evolved launched, reports claimed Halo Studios was working on remakes of Halo 2 and Halo 3. The remakes supposedly depended on how well Campaign Evolved did, and they reportedly had sprint and no multiplayer. Xbox never announced them. GamingBolt notes that players who finish the remake on Legendary unlock a cutscene in which Sergeant Johnson says "See you in the sequel." ComicBook.com reads the ending the same way, saying the game made it clear in its final scenes that developer Halo Studios would next look to recreate Halo 2.
Now that Halo Studios is being cut to a support team, those rumored projects no longer have an obvious developer. ComicBook.com reports that in the wake of Xbox announcing that Halo is being handed off to Activision, it sounds as though the potential of Halo 2 and Halo 3 being remade might be dead. That reads as the outlet's interpretation, not a separate report of cancellation. Dork is more careful, saying the teaser does not confirm a further remake is in production, however, and there is no official word on whether remakes and a new mainline game would be developed alongside one another.
Other rumors should stay separate too. Earlier reporting covered a standalone multiplayer project reportedly called "Project Ekur" and a separate next mainline Halo reportedly being built on Unreal Engine 5. Nothing links the Activision project announced on September 22 to either one, and the Xbox memo mentions neither.

Rare, World's Edge, Obsidian and Microsoft Casual Games Also Changed Hands in the Booty Memo​

The Halo news was one part of a wider reorganization. Booty wrote that the aim is to strengthen franchises by "operating fewer business units, aligning groups that already work closely together, and focusing our publishing expertise." Hardware Busters summed it up as the first-party studio map collapsing into three publishing houses. According to the memo, these changes took effect:
Studio or groupNew homeWhat Xbox says continues
World's Edge (Age of Empires)ActivisionNot specified
Rare (Sea of Thieves)ActivisionNot specified
Obsidian EntertainmentBethesdaGrounded and a new Fallout project with Bethesda Game Studios
Microsoft Casual GamesKingCasual design and live operations
Playground Games and Turn 10 StudiosMerged into one studioForza and Fable
Undead LabsSpun outState of Decay 3, day one on Game Pass with a new publisher
For Windows users, the Microsoft Casual Games move is the most direct change. THR identifies that group's games as Solitaire, Minesweeper, the titles long associated with Windows, and they now sit under the Candy Crush maker. The memo describes the move only as uniting "our two global leaders in casual game design and live operations." It says nothing about changes to the apps themselves, their pricing or their ad-supported tiers, so there's nothing for users to do yet.
For Rare and World's Edge, Pure Xbox points out that it remains to be seen what Activision will actually do with them, beyond the studios now reporting to Activision and presumably publishing under its name. Neither Sea of Thieves nor Age of Empires has any announced change in plans.
The same memo cut 268 roles across Halo Studios, other first-party studios, and Xbox Game Studios management and central functions. THR and Hardware Busters both say this round counts toward the roughly 3,200 roles Xbox set out to eliminate starting in July, not on top of that figure. The memo says the actions completed since July, including the studio divestitures, bring the restructuring about three-quarters of the way through. Hardware Busters adds that the wider round totals fewer than 600 jobs worldwide, about 300 of them in Washington state.

Ninja Theory Closure Is a Proposal Under Consultation​

The coverage disagrees on one point, and it matters for anyone following the Hellblade studio. The Hollywood Reporter's summary says flatly that Ninja Theory is being shuttered. Xbox's memo is more careful. It says two separate agreements for Ninja Theory fell through, and that Xbox "will now begin consultation with employees on a proposed closure while continuing to explore other paths forward."
The memo is the primary record, so its wording is the one that counts. Closure is proposed, consultation with employees is starting, and Xbox says it is still looking for other options. Hardware Busters adds that Microsoft said in July it had a buyer lined up. That deal collapsed, and so did a second one. GamingBolt's version, that Ninja Theory "could be heading for closure," matches the official position more closely than THR's.
Arkane is the other studio still in limbo. The memo says consultation with Arkane is continuing and is expected to run through the end of 2026. Compulsion Games and Double Fine Productions went back to their own management in August, taking their IP, back catalogs and runway funding with them.

What this means for you​

If you're deciding what to buy, subscribe to or wait for, nothing changes today. There is no Activision Halo to preorder, no platform list, and no date to plan around. The games that exist now are what Halo Studios' remaining team will support: Halo Infinite and Halo: Campaign Evolved, which is on Game Pass Ultimate and PC Game Pass. Game Pass subscribers also have some evidence that day-one commitments are surviving the restructuring. Xbox specifically said State of Decay 3 will still launch on Game Pass day one even after Undead Labs was spun out to a new publisher.
The PC angle is still an open question and shouldn't be assumed either way. Campaign Evolved came to Steam and PC Game Pass on launch day. Hardware Busters notes Microsoft hasn't committed to a PC-first approach for the next game. So far, the org chart is the only thing that has changed.
  • Xbox officially confirmed that Activision is developing the next Halo through a new team separate from Call of Duty, so calling the handover a rumor is wrong.
  • The "full-feature, mainline installment" description comes only from The Hollywood Reporter's sources. It suggests a new core entry, not a remake, but it doesn't confirm multiplayer or any other specific feature.
  • No release date, platform list, engine or studio name has been announced for the Activision-built Halo.
  • Halo Studios continues as a smaller team supporting Halo Infinite, Halo: Campaign Evolved and the community. No Halo 2 or Halo 3 remake has ever been officially announced.
  • Microsoft Casual Games, the group behind Solitaire and Minesweeper, now reports to King. Xbox has announced no changes to those Windows games.
  • Ninja Theory faces a proposed closure under employee consultation, not a completed shutdown, and Arkane's consultation runs through the end of 2026.
Microsoft has now handed its signature shooter franchise to the company that runs Call of Duty, and the one detail about the game so far comes from anonymous sources. The next scheduled milestone is the all-Xbox town hall on October 6, where Booty says the company will look ahead to "one of the strongest game lineups in our history." Until Activision shows the game or names its team, the mainline label is the only thing known about the next Halo.
 

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On September 22, 2026, Microsoft's Xbox division cut 268 roles across Halo Studios, other first-party studios and central management. It also announced that Activision, the publisher of Call of Duty, will develop the next Halo game with a new team, while a small group at Halo Studios stays on to support games already on sale. Halo Studios is the studio that 343 Industries became in 2024. Under that name it shipped Halo: Campaign Evolved, a remake, and no new Halo game before the franchise's next main entry was moved elsewhere. For Xbox, PC Game Pass and Steam players, Microsoft has taken its best-known series away from the team it rebuilt for that job and given it to the company that runs its biggest shooter franchise.

A futuristic gaming studio showcases a sci-fi helmet and glowing energy sword amid battle-themed monitors.Matt Booty's "Continuing Our Reset" memo hands the next Halo to Activision​

The news came in an internal memo from Xbox chief content officer Matt Booty, which Xbox republished on its Xbox Wire blog under the title "Continuing Our Reset." Game Informer notes that it makes three major points: the layoffs, a studio reorganization, and an update on studios Xbox is selling or spinning off.
The Halo section is short. Booty writes that Activision will develop the next Halo title, "led by a new, purpose-built team that is separate from ongoing development and plans for Call of Duty. A small team at Halo Studios will continue supporting the Halo community and games in-market." Variety, Kotaku, Game Informer, Game Developer and The Hollywood Reporter all carried the same memo text, so the basic facts are settled.
The memo leaves a lot out. It doesn't say where the new Activision team is based, who leads it, how big it is, which engine it will use, what platforms it targets or when the game might ship. It also doesn't say whether the team comes from existing Activision staff, new hires or former Halo Studios developers. "Separate from Call of Duty" is the only structural promise, so readers shouldn't assume a Call of Duty studio is building Halo on Call of Duty technology.
GamesRadar+ also quotes Activision president Rob Kostich, who says Activision wants to make "the greatest Halo game ever" and has "already begun assembling a purpose-built team." That statement isn't in the Xbox Wire text. It rests on GamesRadar's reporting, and it adds ambition rather than detail.

The 268 cuts are part of the 3,200-role reset Xbox announced in July​

The September cuts belong to a plan announced this summer. Game Developer reports the 268 are part of a major reset Xbox began in July 2026, when the company said it would cut 3,200 roles before the end of the fiscal year, starting with 1,600 layoffs across major studios such as Obsidian, ZeniMax Online Studios and id Software. Booty's memo says the work done since July, including the studio divestitures, puts Xbox "roughly three-quarters of the way through previously announced restructuring."
The cuts reach beyond Halo Studios. Per Booty's memo, they fall mainly on Halo Studios, other first-party studios and the XGS management and central functions layer. XGS is Xbox Game Studios' shared corporate staff. Xbox hasn't said how many of the 268 came from Halo Studios. Game Informer describes Halo Studios as significantly affected, but no official per-studio figure exists.
One outlet framed the 268 as extra cuts on top of the 3,200. The memo's own wording puts them inside the existing plan, and The Hollywood Reporter agrees, writing that the latest reductions are the next round in a broader goal of cutting 3,200 jobs, with Xbox about three-quarters of the way through cuts first announced in July.
The divestiture update came with the layoffs. Compulsion and Double Fine are now independent, Undead Labs has a new publisher but will still release State of Decay 3 on Game Pass, and after "two separate agreements for Ninja Theory fell through," Xbox will begin consultations on a proposed closure. The memo adds that consultation with Arkane is still under way and expected to run through the end of the year.

Halo Studios' 2024 Unreal Engine 5 rebrand ends with one remake shipped​

What makes this decision notable is how recently Microsoft rebuilt the studio. On October 6, 2024, at the Halo World Championship, 343 Industries became Halo Studios. Xbox Wire presented the change as covering the studio's culture, workflow and team structure, not just its name. Studio head Pierre Hintze described Halo history as a Bungie chapter followed by a 343 chapter, and said the studio was starting a third.
The rebrand came with a major technical change. Halo Studios said all future Halo projects would use Epic's Unreal Engine 5 instead of Slipspace, the in-house engine behind Halo Infinite. According to the studio, maintaining Slipspace had taken up a large share of 343's staff, and art director Chris Matthews said some of its components were nearly 25 years old. Chief operating officer Elizabeth van Wyck argued that Unreal would let teams concentrate on games rather than tools. It would also shorten the time needed to get new hires productive, since many developers already know Unreal.
Halo Studios backed the plan with Project Foundry, a demo built in Unreal Engine 5 that showed a Pacific Northwest-style forest, a frozen "Coldlands" area and a Flood-infested "Blightlands." The studio insisted Foundry was built to shipping standards and wasn't a tech demo. Hintze said most of what it showed was expected to end up in projects then in development or planned. The studio also said plainly that it had multiple new Halo games in development and that a new one was not imminent.
That timeline supports the GamesRadar+ headline. Two years after announcing several Unreal-based projects, Halo Studios' public output is one remake. The next main Halo now belongs to another organization. What the memo doesn't cover also matters: it says nothing about the other projects announced in 2024, whether any have been cancelled, or whether Foundry work will move to Activision's team. It also gives no reason for the move beyond general consolidation goals. GamesRadar's view that the studio was "effectively retired" is a reasonable reading of "a small team" left on support duty, but it is GamesRadar's interpretation, not Microsoft's.

Halo: Campaign Evolved was a remake with new material​

GamesRadar+ calls Halo: Campaign Evolved "perfectly serviceable" and suggests it couldn't compete with Call of Duty for shooter players' time. The headline's "not even one original title" needs some context, because the remake includes more new work than the label suggests.
Xbox Wire, in October 2025, described Campaign Evolved as a full Unreal Engine 5 remake of the original Halo: Combat Evolved campaign. The new material includes:
  • Three new prequel missions featuring Master Chief and Sgt. Johnson, with new environments, characters and enemies.
  • Nine weapons from later Halo games, including the Energy Sword, Battle Rifle and Needle Rifle, plus vehicle hijacking and a drivable Wraith tank.
  • Four-player online co-op with crossplay and cross-progression across Xbox, PC and PlayStation 5, alongside two-player split-screen on console.
  • Optional sprint and the largest set of gameplay-modifying "Skulls" in any Halo campaign.
The technical design links it to the 2024 plan. Game director Greg Hermann explained that the new Unreal Engine 5 content sits on top of code and systems carried over from the original games, so Halo's simulation still runs underneath Unreal's rendering. In practice, Campaign Evolved was Halo Studios' first shipped test of combining Unreal with legacy code, and the studio has now lost the next project where that approach could have gone further.
The remake also marked a platform shift. Xbox said it would launch on Xbox Series X|S, Xbox on PC, Steam and PlayStation 5, with Xbox Cloud Gaming and Xbox Play Anywhere support and day-one availability on Game Pass Ultimate and PC Game Pass. The accurate version of the headline, then: under the Halo Studios name, the studio released no completely new Halo game, only a remake with some original missions and systems.

Rare, World's Edge and Obsidian changes show the Halo move is part of a wider reshuffle​

It's tempting to read the Halo decision as a verdict on one studio, but the memo applies the same logic across Xbox's first-party studios. Booty says the goal is to operate fewer business units, align groups that already work closely together, and focus publishing expertise. The rest of the reorganization:
Receiving organizationWhat it takes on
ActivisionWorld's Edge (Age of Empires), Rare (Sea of Thieves), and development of the next Halo
BethesdaObsidian, which continues Grounded and a new Fallout project with Bethesda Game Studios
KingMicrosoft Casual Games
Playground Games + Turn 10Merged into one studio focused on Forza and Fable
Game Informer notes that Activision's new remit covers World's Edge, known for Age of Empires, and Rare, known for Sea of Thieves, on top of Halo. Activision now oversees Call of Duty, Age of Empires, Sea of Thieves and Halo, which makes it the main owner of Xbox's first-party PC and console shooter and strategy work. That's an inference from the memo's structure; Microsoft hasn't described it that way.
Some commentators think a change was overdue. GamingBolt writes that some may see it as long overdue given reported long-standing management issues and a disconnect with fans, even if hundreds of employees are collateral damage. Microsoft itself gives no Halo-specific reason, so that reading, like GamesRadar's more critical one, is commentary.
GamesRadar+ puts the decision in the context of a hard year for Western AAA developers. It quotes Amir Satvat, who runs a games-industry layoffs tracker, saying conditions for traditional AAA developers in North America and Western Europe are as bad as the 1983 video game crash. Satvat credits Japanese publishers with avoiding the live-service trend and 500-person blockbuster teams. That's an argument about the industry as a whole; it doesn't explain this particular Xbox decision.

What the Activision handoff means for Halo Infinite and Game Pass players​

Nothing changes right away for people who own or subscribe to existing Halo games. The memo commits a small Halo Studios team to supporting the community and games in-market. It doesn't list which titles, what the support schedule is, or whether any service will be reduced. Halo Infinite has been the studio's live-service game since 2021, and Halo Studios said in 2024 it would keep supporting it on Slipspace with more Operations and Forge updates. Whether that pace continues with a smaller team is the main unknown for current players.
For the next main Halo, there's nothing to plan around yet. There's no release window, platform list, engine confirmation or business model. Unreal Engine 5 is the obvious continuity point, since Halo Studios said all future Halo projects would use it, but that promise was made by a studio that no longer owns the next project.
Platforms are also an open question for PC players. Campaign Evolved launched on Steam and PlayStation 5 as well as Xbox and the Microsoft Store. That's precedent for Halo appearing beyond Xbox hardware. It doesn't confirm anything about the Activision project.

What this means for you​

Most players have nothing to do: games you own keep working, and there's nothing new to buy or pre-order. The people with real decisions to make are Halo Infinite regulars watching for signs that support is slowing, and developers or IT staff at affected Microsoft studios watching how the cuts are handled internally.
  • Xbox confirmed 268 role eliminations on September 22, 2026, across Halo Studios, other first-party studios and XGS central functions. The memo places them inside the 3,200-role restructuring announced in July.
  • Activision will build the next Halo with a new team separate from Call of Duty. No location, lead, engine, platform or release date has been announced.
  • A small Halo Studios team continues supporting in-market Halo games. Watch the pace of Halo Infinite updates for the first sign of what "small" means in practice.
  • Halo: Campaign Evolved is Halo Studios' only release under that name. It's a remake, but it includes three new prequel missions and runs Unreal Engine 5 on top of legacy Halo code.
  • Rare and World's Edge also move under Activision. Sea of Thieves and Age of Empires players should expect later announcements from Activision rather than from Xbox Game Studios.
  • Treat claims about the Activision team's makeup or Halo's future platforms as speculation until Microsoft or Activision publishes details.
The rebranded studio was meant to fix the long gaps between Halo releases. It shipped a well-received remake and then handed the next game to a publisher that already runs Microsoft's largest shooter franchise. The next scheduled milestone is Xbox's October 6 all-staff town hall, where Booty says the company will look ahead to "one of the strongest game lineups in our history." Until Microsoft or Activision says who is building the next Halo and on what technology, what the Activision project will actually be remains unknown.