PC Gamer reported the release on September 20. Doneda’s Nexus Mods page confirms that the mod was uploaded on September 11, with its last update recorded on September 13, and explains how to activate the map through Nightreign’s existing Shifting Earth interface.
There is an important download caveat: the Nexus listing displays a “Some suspicious files” virus-scan status. That label alone does not establish that the download is malicious, but it prevents treating this as an unqualified installation recommendation. The listing does not explain the finding.
How Eleum Loyce becomes a Nightreign expedition
Doneda describes the project as a map ported from Dark Souls 2 and adapted to Nightreign gameplay. Rather than presenting the area only as an environment to explore, the mod adds a Shifting Earth option to the Collector Signboard in Roundtable Hold. Activating that option makes subsequent expeditions take place on the custom map, according to the author.
That integration is the substantive change. Bandai Namco’s official Nightreign guide describes expeditions as three-day hunts in which players gather equipment, strengthen their characters, and survive within a diminishing safe area before confronting a Nightlord. A map used for those expeditions has to accommodate movement, encounters, and time pressure—not simply reproduce familiar scenery.
The release’s changelog documents some of that adaptation. It identifies a teleport connecting Eleum Loyce and Frigid Outskirts, map markers for both portals, and an additional spawn near the Eleum Loyce portal. These are concrete gameplay connections between the imported areas.
PC Gamer also reports that the second night’s circle appears to narrow toward the underground arena associated with the Burnt Ivory King. That is the outlet’s interpretation of the footage, rather than a behavior specified in the mod description; it has not been independently corroborated here. The author’s documented Shifting Earth integration is the firmer basis for understanding how the map fits into Nightreign.
Requirements and the documented launch sequence
The mod page identifies two distinct dependencies:
- ModEngine3 is required to launch the modded game.
- Nightreign Seamless Co-op is required if you want to play the map online.
The online requirement should not be read as a promise of compatibility with Nightreign’s ordinary matchmaking. Doneda specifies a separate co-op component and provides an additional folder-copy instruction for that configuration.
Once ModEngine3 is installed and the download’s security status has been satisfactorily resolved, the author’s documented sequence is:
- For online play, download Nightreign Seamless Co-op and copy its
SeamlessCoop/folder into the map package’smods/directory. - Launch the included
Scholar.me3profile. - In Roundtable Hold, open the Collector Signboard and activate the newly added Shifting Earth option.
- Start an expedition, which the author says will then use the custom map.
These are the map author’s launch instructions, not a complete ModEngine3 setup guide. The description does not specify compatible Nightreign build numbers or dependency versions, so it cannot establish that every combination of current game and mod releases will work.
What the fixes establish—and what they do not
Doneda’s changelog records fixes for crystals appearing already broken in multiplayer, a teleport failing under particular circumstances, and regular doors whose interaction state could previously be triggered only by the host. It also lists a snowball-damage adjustment so that damage no longer occurs at the start of the animation.
Those changes show why multiplayer support involves more than loading the same scenery on multiple PCs. Door and crystal states affect how players interact with the map, while a failing connection between its areas can obstruct traversal. The author reports addressing these specific problems; the changelog is not independent confirmation that every multiplayer issue has been eliminated.
There is also a version-label discrepancy on Nexus: the page header displays version “1,” while the changelog is headed “Version 4.” Neither should be silently treated as the definitive package version when discussing compatibility or reporting a problem.
A mod release does not establish that Nightreign is abandoned
PC Gamer frames the project around Nightreign being “dead” and suggests FromSoftware has quietly stopped supporting it. The documented mod release does not establish an end to official support, and no formal end-of-support announcement is established by the official material examined here.
The supported story is more useful than that framing: Doneda has released an alternate expedition map with an in-game activation method, a defined mod-loader requirement, and explicit co-op instructions. For players interested in revisiting Eleum Loyce through Nightreign’s rules, that is a concrete community addition—though the unresolved scan status deserves attention before running the package.