Colorful goblin adventurers race through the skies in a smoking steampunk airship above a canyon.
Fish & Ships, a newly announced Windows PC co-op game from DoubleMoose Games, puts a crew of fish aboard an airship with the goal of finding the ocean. Its world-premiere trailer appeared during PC Gaming Show Tokyo Direct on September 20, and PC Gamer highlighted the slapstick combat, airborne navigation, and physics-driven mishaps on display.

The important qualification is that this is an announced game, not a release: Fish & Ships has no launch date, price, or published PC hardware requirements yet. A Steam record tracked by SteamDB lists it as a Windows title with online co-op support and a “to be announced” release status.

What the trailer actually establishes​

The trailer presents Fish & Ships as a multiplayer game built around running a fragile airship while interacting with a hostile-looking world below and around it. Players appear to move through a canyon-like environment, contend with floating mines, haul and throw loose cargo, and use firearms during encounters.

PC Gamer’s write-up describes boxes being used as thrown objects as well as weapons appearing in the trailer. That points to physical comedy and player-created chaos as a central part of the pitch, rather than a conventional mission-based shooter. However, the footage alone does not establish whether every weapon interaction is player-versus-player combat, cooperative combat against AI, or simply a scripted trailer sequence.

SteamDB’s description gives the clearest currently available outline: players control fish who must find the ocean, steal supplies including fuel and beer from humans, repair their damaged airship, and succeed through teamwork. That suggests the aircraft is more than transport. Keeping it airborne appears intended to be a shared responsibility while the crew explores and gathers what it needs.


A co-op game where the ship is the problem​

The basic setup places Fish & Ships alongside co-op games that make coordination part of the challenge rather than merely allowing several players to shoot at the same target. A team may have to pilot, repair, collect resources, defend itself, and recover from accidents at the same time.

That structure can produce memorable sessions when its systems interact well: one player’s failed landing or misplaced crate can create a problem for everyone else, while a timely repair or risky pickup can save a run. The trailer’s minefield sequence also implies that navigation may require attention from more than just the person steering.

For prospective PC players, the unanswered question is how much structure sits beneath the chaos. DoubleMoose Games has not yet detailed the number of supported players, whether matchmaking and private lobbies will be available, whether the game has progression, or how much of its world can be explored in a single session. Those details will determine whether it works best as a regular group game or as an occasional party-game diversion.

What is confirmed — and what is still missing​

At this stage, the confirmed picture is limited but straightforward:

  • Fish & Ships is planned for Windows PC and is listed as supporting online co-op.
  • DoubleMoose Games is listed as both developer and publisher.
  • The game centers on fish operating and repairing an airship while searching for the ocean.
  • The trailer shows traversal hazards, interactable cargo, firearms, and deliberately chaotic physical interactions.
  • A release date has not been announced.

There is no basis yet to make claims about controller support, Steam Deck compatibility, cross-platform play, accessibility options, dedicated servers, mod support, or the game’s performance on lower-end PCs. Those omissions are normal for an early reveal, but they are practical purchasing and group-planning questions that players should wait to have answered.

Fish & Ships has a clear premise and a trailer built to sell cooperative mayhem. For now, it is one to watch rather than one to plan around: the Steam listing can be wishlisted, but the date, technical requirements, and full co-op feature set remain unannounced.