C: drive on a modern Windows gaming rig, no amount of drive firmware will magically create extra NAND flash cells. Instead, as MakeUseOf's Gavin Phillips points out, the most meaningful "storage upgrade" many PC users can get right now comes in the form of game developers finally cleaning up their own bloated installation directories.Over the past few years, triple-A PC games have routinely demanded 100 GB to 150 GB or more of solid-state real estate apiece. For anyone running a standard 1 TB NVMe drive alongside Windows 11 and productivity apps, installing just five or six major titles is enough to trigger low-disk-space warnings. Recently, however, a handful of studios have proven that massive file footprints are not an inevitable law of modern graphics. Through data de-duplication, smarter texture compression, and modular installation controls, software patches are handing tens—and sometimes hundreds—of gigabytes back to PC owners.
How Helldivers 2 Shaved 131 GB Off Its PC Footprint
The most dramatic case study in storage reclamation comes from Arrowhead Game Studios and its PC porting partner, Nixxes. When Helldivers 2 became a runaway hit, its PC installation eventually swelled to roughly 154 GB—dramatically larger than its console counterparts.
In its December 2025 technical blog update (preserved via SteamDB), Arrowhead revealed that it had managed to slash the game's PC installation size from approximately 154 GB down to roughly 23 GB. That is a staggering reduction of about 131 GB, or roughly 85% of the game's footprint, with zero loss in visual fidelity or game content.
How does a studio trim 131 GB without deleting half the galaxy? The culprit was asset duplication designed for mechanical hard disk drives (HDDs):
- The Old Mechanical Assumption: On a spinning platter, physical seek times—waiting for the read head to move from one sector to another—can bottleneck asset streaming. To prevent stuttering on older PCs, developers historically duplicated common textures, audio files, and meshes dozens of times across package files so the drive head could read everything sequentially.
- The Industry Data Trap: Arrowhead noted that it originally relied on conservative industry benchmarks suggesting that removing duplicated assets could make HDD loading times five times worse—a figure the team doubled to tenfold in its internal worst-case estimates to account for unknown variables.
- What Real Telemetry Showed: When Arrowhead and Nixxes actually measured Helldivers 2 performance rather than relying on generic industry rules of thumb, they discovered two critical truths. First, only about 11% of active Helldivers 2 players were even using a mechanical HDD during their measurement window—meaning 89% of players on SSDs were sacrificing 131 GB of high-speed flash storage for a hardware bottleneck they did not have. Second, most of the wait time when dropping into a mission in Helldivers 2 is spent on procedural level generation, which runs in parallel with disk reads.
- The Real-World Impact: After completely de-duplicating the game's data archives, Arrowhead's internal quality assurance testing showed that even for the minority of players still running mechanical hard drives, mission loading times increased by only a few seconds in the worst-case scenarios.
Arrowhead initially rolled out this slimmed-down build as an opt-in public technical beta on Steam before transitioning it toward the default branch. For players who want to check or switch branches during such transitions on Steam, Arrowhead documented the exact process:
- Open your Steam Library, right-click HELLDIVERS 2, and select Properties.
- Navigate to the Betas tab.
- From the Beta Participation drop-down menu, Arrowhead provided the
prod_slimbranch for early adopters testing the 23 GB build (and noted a temporaryprod_legacyfallback branch for troubleshooting once the slim build becomes the default). - Close the dialog and allow Steam to reconcile and patch the installation files. (Note: Arrowhead specifically warned players running third-party game mods to use a clean installation before switching branches, as archive restructuring can break modded files.)
Section Summary: By replacing generic industry assumptions with game-specific telemetry, Arrowhead and Nixxes proved that 131 GB of Helldivers 2's PC install was redundant HDD padding—reclaiming 85% of the game's disk space while adding only seconds to mechanical drive load times.
Marvel Rivals and the Power of Texture Compression
While Helldivers 2 tackled duplicate files, other studios are reclaiming storage by rethinking how high-resolution art assets are packaged. A prime example is NetEase Games' superhero team shooter Marvel Rivals.
With the launch of the Marvel Rivals Season 9.5 update on August 7, 2026, NetEase implemented an overhauled texture resource compression strategy across all platforms while maintaining visual quality. Because different hardware architectures handle asset packaging differently, the storage savings varied by platform:
| Platform | Official Patch Notes Estimate (%) | Publisher Press Release Estimate (GB) |
|---|---|---|
| Windows PC | ~30% footprint reduction | ~40 GB saved |
| PlayStation 5 / Xbox Series X|S | ~20% footprint reduction | ~15 GB saved |
| PlayStation 4 | ~7% footprint reduction | Not specified in GB |
It is worth noting the nuance between NetEase's official Season 9.5 patch notes and its accompanying PR Times press announcement: the technical patch notes state an expected post-installation footprint reduction of roughly 30% on PC, whereas the company's press release translates that optimization to approximately 40 GB of freed PC storage. Either way, getting 30% to 40 GB of NVMe space back from a single live-service patch—especially in a update that simultaneously added a new playable hero and seasonal content—demonstrates how much headroom exists in modern texture pipelines when engineering teams prioritize optimization.
Section Summary: The August 2026 Marvel Rivals Season 9.5 update shows that even without removing HDD duplication, overhauling texture compression can cut a live-service PC game's installed footprint by roughly 30% (around 40 GB).
Why Game Installations Balloon in the First Place
It is easy for frustrated PC gamers to accuse developers of laziness when a patch demands 80 GB of free space, but the engineering reality is usually a mix of legacy hardware support, launcher architecture, and production triage:
- The Cross-Generation HDD Hangover: Even though current-generation consoles and modern gaming PCs rely on fast NVMe SSDs, many multiplayer and live-service titles still support older configurations with mechanical hard drives. Until studios profile their actual asset-streaming bottlenecks—as Arrowhead did—legacy data duplication often stays in the build pipeline by default.
- All-in-One Launcher Hubs: MakeUseOf highlights Call of Duty: Black Ops 6 as a classic example of packaging confusion. When bundled inside a unified launcher hub alongside Modern Warfare assets and Warzone, the combined installation footprint could top 300 GB. Yet players who unchecked the extra titles and installed only the Black Ops 6 campaign and multiplayer faced a much more reasonable footprint of around 56 GB to 90 GB. The bloat wasn't mandatory; the user interface simply made it far too easy to download everything at once.
- Uncompressed or Ultra-HD Assets: High-resolution 4K texture maps and uncompressed multi-language audio tracks take up massive amounts of disk space while reducing CPU decompression overhead only slightly on modern multi-core processors.
- Update Staging Overhead: Windows users also have to contend with the difference between installed size, download size, and patching staging space. When Steam or another launcher rewrites large archive files during a compression overhaul, it often needs temporary free space on the drive to unpack, patch, and verify the new containers before deleting the old ones.
Section Summary: Bloated game folders rarely stem from malice; they are usually the byproduct of mechanical drive workarounds, unified launcher hubs that bundle multiple titles by default, and heavy 4K texture assets that haven't been made modular.
Practical Ways to Reclaim Your Windows SSD Space Today
You cannot force every studio to hire Nixxes or run a compression pass on your favorite 150 GB RPG, and a firmware update in your SSD's management tool will only keep your existing gigabytes healthy rather than multiplying them. However, before you spend money on another M.2 drive, you can run your own "software upgrade" across your Windows storage using a few targeted steps:
- Strip Out Optional High-Resolution Texture Packs: If you game at 1080p or 1440p—or if your GPU has 8 GB of VRAM or less—ultra-HD 4K texture packs are often wasting tens of gigabytes of SSD space for zero visual benefit. In Steam, right-click a large game in your library, select Properties > DLC, and look for optional high-resolution texture packs that can be unchecked and uninstalled.
- Prune Modular Game Modes: For massive multi-mode titles (such as recent Call of Duty releases or games with separate single-player campaigns and co-op modes), check the game's properties in your launcher (Steam, Battle.net, Xbox App, or Epic Games Launcher) to remove finished single-player campaigns or unplayed modes while keeping multiplayer intact.
- Sort Your Launchers by Size on Disk: It is remarkably easy to accumulate half a terabyte of "I'll play that next weekend" installs from seasonal sales. Open Steam > Storage (under Steam > Settings > Storage), which gives you a visual breakdown of every drive and lets you sort installed games by size and last-played date so you can batch-uninstall dormant giants in seconds.
- Audit Windows Storage Sense and Shader Caches: Use Windows 11's built-in Settings > System > Storage menu to inspect Installed apps and Temporary files, ensuring old installer packages, DirectX shader caches, and forgotten launcher directories aren't quietly eating capacity alongside your active games.
When studios take the time to de-duplicate legacy hard drive archives and modernize texture compression, a routine patch really can feel like a free hardware upgrade. Until the rest of the gaming industry follows the example set by Helldivers 2 and Marvel Rivals, a ruthless five-minute audit of your launcher DLC tabs and storage settings remains the fastest way to breathe new life into a crowded Windows SSD.
References
- Our next SSD upgrade should be a software update MakeUseOf · 2026-10-16T12:00:17+00:00
- HELLDIVERS 2 Tech Blog #2 · HELLDIVERS™ 2 update for 2 December 2025 · SteamDB steamdb.info
- Update the firmware of your Samsung SSD | Samsung CA samsung.com