A game designer studies a fantasy shooter on a large monitor in a cinematic, art-filled studio overlooking the city.
Xbox CEO Asha Sharma has confirmed that id Software is working on its next game, and the studio has supplied a few meaningful details: its teams in Texas and Frankfurt are developing the project, with Hugo Martin returning as game director. The November 12 announcement establishes that the Doom developer has another game underway following this year’s layoffs—but it does not identify what that game is.

A game designer studies a fantasy shooter on a large monitor in a cinematic, art-filled studio overlooking the city. A new game, not a confirmed Doom sequel​

According to VGC’s reporting, id Software said it would be some time before it could share more. The announcement provides no title, franchise, platform list, gameplay details or release window. That means neither another Doom nor a new Quake is confirmed, and Windows players do not yet have a PC release commitment. Nor does the wait for further details establish a particular development stage: “not ready to show” is not synonymous with “just started.”

The distinction matters. This is confirmation of an active project, not a product reveal. There is something on the workbench; Xbox has not yet lifted the sheet.

Reassurance after restructuring—with limits​

The broader backdrop is substantial. In her July 6 Xbox Wire restructuring statement, Sharma announced approximately 3,200 planned job reductions throughout fiscal year 2027, including approximately 1,600 role eliminations that day. Those were Xbox-wide figures, not an id Software staffing disclosure. The statement also described reductions across Bethesda/ZeniMax and other divisions.

Importantly, Xbox’s July assurance that no publicly announced first-party games or projects were being canceled was explicitly limited to those reductions and already-announced work. It was not a blanket guarantee covering every internal project. The new announcement should therefore be read as confirmation of this particular game—not proof that restructuring left every development plan untouched.

The immediate update is separate​

For players wanting something more tangible than a future project, Bethesda has announced Slaughter Mode for November 16, 2026, in DOOM: The Dark Ages | Revelations. This is an update to the existing game, not the unnamed new title. Bethesda lists it as included at no additional cost for owners of the Revelations DLC, Premium Edition or Premium Upgrade; its notice does not describe it as free for every base-game owner.

Bethesda describes an endless combat challenge with randomized encounters, bosses and arenas. Players earn Skulls and, at checkpoints, can secure them or risk unsecured earnings for a higher multiplier. Death while taking that risk forfeits unsecured Skulls, while completed checkpoints unlock later starting points for subsequent runs.

The useful takeaway is modest but meaningful: id has confirmed a next game and its leadership, while existing Doom players have a separately dated update approaching. Keeping those two announcements distinct delivers more clarity than trying to guess which familiar logo will appear on the next box.

 

References

  1. Xbox CEO Officially Confirms Doom Developer is Working on a New Game - OpenCritic OpenCritic Thu, 12 Nov 2026 23:36:09 GMT
  2. Id Software confirms it’s working on a new game after layoffs | VGC videogameschronicle.com
  3. id Software is ‘already working on its next game,’ says Asha Sharma | Shacknews shacknews.com