A Luminosity Pro Walks Back From the X2 Superstrike to the Superlight 2
Boije spoke to PC Gamer hardware writer Jacob Fox at a Logitech G Play event built around the X3 SUPERSTRIKE launch, which makes his bluntness unusual. His account is mixed. He liked being able to control how the clicks behaved, but he said the mouse was sometimes very good and sometimes something he "didn't like at all." That is a description of feel over time. He did not name a measurable fault.
Weight came up secondhand. Boije said his teammate Afro, the team's AWPer, told him the mouse's weight "was not correct" and that it felt more overweight. Boije offered that as a possible explanation and then said he "didn't feel it at all." The weight theory is Afro's. Boije's own complaint is the inconsistency.
Fox added that he had also noticed the X2 was front-balanced. Another CS2 pro, Oscar "Azuwu" Bell, told him that m0NESY had used the Superstrike before a major and then went back to the Superlight for the major itself. That claim is secondhand, and neither the tournament nor the switch has been confirmed elsewhere, so it is best read as paddock gossip, not a documented trend.
Public gear trackers don't fully agree on what Boije uses. ProSettings lists the Superlight 2 for him in a September 24 update, while other gear pages still show a Superstrike. Those databases lag, so his own statement to PC Gamer is the best evidence of his current mouse.
How HITS Changes the Click on the PRO X2 SUPERSTRIKE
To see why a pro might find the Superstrike's feel unpredictable, it helps to know how its buttons differ from a standard mouse. Logitech's Haptic Inductive Trigger System (HITS) removes the mechanical or optical microswitches under the two main buttons. Inductive sensors measure how far each button has travelled, and a haptic motor supplies the tactile "click" you feel. TweakTown compares the approach to analog or magnetic keyboards. The left and right mouse clicks traded traditional switches for an adjustable 'Haptic Inductive Trigger System' similar to what you can find on analog or magnetic keyboards.
Logitech's product page describes three settings you can tune for each main button. You can choose from ten actuation points and five rapid-trigger reset points, which sets how far the button travels before a click registers and how far it must come back before it can fire again. Haptic strength is adjustable too: choose from six intensity levels for a natural, customizable click experience. Logitech says the system cuts click latency by up to 30 ms for phenomenally faster targeting. That figure is the company's own and has not been independently reproduced.
This helps explain Boije's mixed verdict, though the link is our inference, not something he said. When the click sensation is produced by a motor and the trigger point is set in software, a player's settings become part of how the mouse feels. A conventional switch like the Superlight 2's has one fixed break point that never changes. Boije praised the control HITS gave him, and that control is the same thing he gave up to get consistency back.
Reviewers Measured the Front-Heavy Balance Boije's Teammate Described
The balance complaint has independent support. In its review of the successor, Club386 wrote that the X2 skewed front-heavy, but Logitech has significantly improved the X3's balance across the whole device. That is a second hardware outlet reaching the same conclusion Fox did, so the X2's balance is more than a feeling shared by one team.
Logitech hasn't called the X2 front-heavy, but its X3 marketing focuses on fixing exactly that. The X3 product page says optimized internals reduced PRO X3 SUPERSTRIKE's weight and redistributed it around the center for improved handling & feel. Notebookcheck reports that Logitech claims it tweaked the weight balance, focusing on the sensor housing.
There is one limit to keep in mind. Balance fits Afro's comment neatly, and Boije himself said he didn't notice it. A better-balanced X3 may or may not solve the inconsistency Boije described. Fox wrote that it will be interesting to see whether yxngstxr switches, and so far there is no sign that he has.
What the PRO X3 SUPERSTRIKE Actually Changes
Several outlets describe the X3 as a refinement, not a new design. The shape stays the same: the Pro X3 Superstrike maintains its familiar symmetrical shape with identical dimensions. The click hardware is also unchanged. Club386 found that HITS is identical, as is the shape, and in Europe even the weight is the same.
The main changes are internal. Logitech says the X3 is the first PRO Series mouse to feature the new flagship NxLOGI chipset, and claims the chipset reduces power consumption by 50% compared to PRO X2 SUPERSTRIKE, adding 45 hours of non-stop gaming per charge. That takes rated battery life from about 90 hours to 135. Polling holds at 8 kHz on both connections: all output signals from PRO X3 SUPERSTRIKE—whether wired USB-C or LIGHTSPEED Wireless—report at a max 8kHz (0.125ms) polling rate. TweakTown reported that the leaked specs listed the HERO 2 sensor at 48,000 DPI, 90 G acceleration, 930 IPS, small increases over the X2's 44,000 DPI and 888 IPS.
| PRO X2 SUPERSTRIKE | PRO X3 SUPERSTRIKE | |
|---|---|---|
| Click system | HITS, 10 actuation / 5 reset / 6 haptic levels | Same HITS hardware |
| Shape | Symmetrical | Identical dimensions |
| Balance | Front-heavy per reviewers | Weight moved toward center |
| Sensor | HERO 2, up to 44,000 DPI, 888 IPS | HERO 2, up to 48,000 DPI, 930 IPS |
| Rated battery | About 90 hours | About 135 hours |
| US price | $179.99 at Logitech's store | $199.99 |
Weight depends on region, and published figures disagree. Club386 reports that globally, the X3 Superstrike tips the scales at 59g, shaving 2g off its predecessor. Here in the UK and the rest of Europe, however, it sits at the same 61g as the X2. That's because European models have a user-replaceable battery, in line with EU rules. Club386 weighed its own European unit at about 60.2 g. PC Gamer's spec box lists lower numbers, 57 g for the X3 (59 g in Europe) against 59 g for the X2. Logitech's announcement of 59 g global and 61 g EMEA is the figure to trust.
Reports on availability also differ. Notebookcheck says the X3 will be in stock on October 6th, while TweakTown described it as available now at $199.99. Expect stock to vary by retailer and region until early October.
Fox's Hands-On Puts the X3 Upgrade in Proportion
Fox's own time with the X3 supports calling it a modest upgrade. After several days with it, he wrote that it feels almost exactly the same as the original X2 Superstrike—except the weighting is more balanced. Club386 reached a similar conclusion: if you already own the X2, there's nothing here worth forking out for the upgrade.
So a player who, like Boije, found the X2's click behavior itself inconsistent will find the same click system on the X3. The X3 is a clear answer to the front-heavy complaint. For the variable feel of HITS, nothing has changed, because the trigger hardware is identical.
Fox's broader view is that shape matters most: the mouse that fits your hand and grip will serve you better than a spec sheet. Right now HITS comes in only one symmetrical shell. Fox asked Logitech whether more shapes, perhaps a "Dex" shape, would get the Superstrike system. Logitech didn't confirm it, but it didn't rule it out either.
What this means for you
Whether to buy comes down to whether your issue with the Superstrike, if you have one, is the balance or the click. Boije's comments are one pro's experience, but the balance flaw his teammate raised is backed up by reviewers and by Logitech's own X3 redesign.
- Current X2 SUPERSTRIKE owners who are happy with the feel have little reason to upgrade, because the X3 keeps the same shape and HITS hardware and, in Europe, the same 61 g weight.
- X2 owners who find the mouse nose-heavy are the people the X3 is built for, since central weight distribution is its main physical change.
- Players who dislike the variable or motor-driven click feel will find the same HITS system in the X3, and a fixed-switch mouse such as the SUPERLIGHT 2 is the route Boije took.
- New buyers choosing between the two Superstrikes should compare the X3 at $199.99 against the X2 at $179.99, where the extra $20 buys better balance, about 45 more hours of rated battery life, and small sensor gains.
- If you're experimenting with HITS, change one setting at a time (actuation point, rapid-trigger reset, or haptic intensity) so you can tell which one changes the feel you're reacting to.
- Pro gear databases and secondhand locker-room stories, including the m0NESY account, are weak evidence of what top players use; statements from the players themselves are more reliable.
Logitech seems to have released the X2 to get HITS on the market first and fixed the hardware in the next model. Pros like Boije are now looking at the X3 to see whether that fix is enough, and in Boije's case it might not be, since his complaint was about the click and the X3's click hardware is the same. The X3's broad retail availability around October 6 is the next point to watch. Until Logitech puts HITS in a shape other than this symmetrical shell, players who want its click control will have to accept this shape to get it.