There are two projects here, not one, and the differences between them matter.
Who made what
The higher-profile project is Uncharted: The Nathan Drake Collection for Windows by SuperMedo. Overnight on 15 October, SuperMedo put an unofficial port of the collection for Windows 10 and 11 on GitHub, according to FramesGames. Wccftech notes that the project comes from the same developer behind another unofficial native PC port of Bloodborne.
The second project comes from BilalReloaded. Wccftech reports that it has reached version 0.3.1, with support for higher render resolutions, ultrawide displays and other PC-specific changes. Like SuperMedo's port, it is still in beta. TechPowerUp describes it as taking a similar approach, with render resolutions from 720p to 4K. BilalReloaded's own GitHub page lists display options from 540p up to 4K.
Neither project ships any game files. Both require your own decrypted dump of the PS4 collection, and both say they are not affiliated with Sony or Naughty Dog. BilalReloaded's page also disclaims any link to Bluepoint Games, which remastered the collection.
In short: these are two independent beta projects. A feature, fix or performance figure from one does not automatically apply to the other.
How it works: not quite native, not quite emulation
Calling these "native ports" stretches the term a little. Both projects take advantage of the fact that the PS4 uses an x86-64 CPU:
- CPU side: the original PS4 game code runs directly on your PC's processor. A compatibility layer stands in for the console's system libraries.
- GPU side: a renderer based on the shadPS4 emulator converts the PS4's graphics commands and shaders to Vulkan.
Wccftech sums it up well: CPU execution is native, while GPU functionality is emulated, much as it is in shadPS4 itself. FramesGames adds that SuperMedo's work is built on bbport, deadinside28's Linux port of Bloodborne, and on the renderer from the shadPS4 emulator. The code is open source: RetroGems reports that the project is free and open source under the GPL v2 license.
This design is also why CPU requirements matter so much. The games use instructions from the PS4's processor, so a CPU that lacks them simply can't run them, however much spare power it has.
SuperMedo's port: features and requirements
According to the project's README, the feature list covers:
- All three games in one launcher
- 60 FPS (the PS4 target) or 120 FPS, with anything higher marked experimental
- Anti-aliasing via TAA, AMD FSR 3.1, AMD FSR 4 or NVIDIA DLSS (DLAA)
- Frame generation: FSR 3 on any GPU; DLSS at 2x on RTX 40 and up to 4x on RTX 50
- Keyboard, mouse and controller at the same time, all remappable, with mouse look in Uncharted 3
- Steam and desktop shortcuts from the launcher, plus automatic updates
The documented requirements:
| Component | SuperMedo port requirement |
|---|---|
| OS | Windows 10 (1903 or later) or Windows 11, 64-bit |
| CPU | Intel Core 4th gen (Haswell) or newer, AMD Ryzen, or AMD FX |
| GPU | Vulkan 1.3 with a current driver; 6 GB VRAM or more recommended |
| Memory | About 8 GB free (RAM plus page file) |
The VRAM line deserves attention. The README warns that 4 GB cards such as the GTX 1650 and RX 570 run out of video memory and crash after a while. On those cards it says to turn off anti-aliasing and frame generation. Intel's integrated graphics come with caveats too: a black screen on the HD 630 was fixed in 0.3.3, but older chips such as the HD 520 can still crash inside Intel's own driver.
On CPUs, the games need instructions including AVX, BMI1, MOVBE and LZCNT. AMD FX support arrived in 0.3.6, which emulates the missing MOVBE instruction at some cost to performance. Intel Core 3rd-gen and older chips can't run the games at all yet.
The 120 FPS claim: real, with caveats
The performance reports look good. VGTimes reports that a PC with a Ryzen 5 7500F, 32GB of RAM, and an RTX 4070 SUPER ran all three games at 120 FPS in native 1440p resolution, based on footage from the Stargames Benchmarks YouTube channel. SuperMedo's own upscaler notes record a test on an RTX 5080: selected scenes from each game hit 120 FPS with FSR 3 or DLSS 2x frame generation, and 240 FPS with DLSS 4x, from a 60 FPS base. That was a handful of scenes, not a full playthrough on every GPU.
Can the games actually be finished? Wccftech cites a GitHub discussion in which two players completed Drake's Fortune on RTX 4060 systems. One saw mostly 100–120 FPS at 1080p with DLAA, dropping to about 80 FPS in larger areas. Both hit occasional crashes, though, and one lost a save to corruption in Chapter 11. TechNetBooks reports that community testing confirms all 3 campaigns are playable from start to finish, though visual bugs persist.
BilalReloaded's documentation offers a useful warning about high frame rates. That project caps output at 120 FPS on purpose, because faster rates break the games' movement. In its testing, Drake's Fortune at 160 FPS dropped Nathan Drake through the world. Both projects label anything above 60 or 120 as experimental for this reason.
In short: 120 FPS is achievable on capable hardware, frame generation can push the displayed rate higher, and going past 120 FPS of actual game logic is asking for trouble.
Known issues and the fix pace
SuperMedo's issue list shows how fast the project is moving:
- 0.3: fixed a Uncharted 3 Cartagena Square crash at high frame rates
- 0.3.2 / 0.3.4: fixed a first-run rendering assertion, mostly in Uncharted 1 (0.3.4 covers the 1.02 game versions)
- 0.3.4: fixed the Uncharted 3 London bar crash
- 0.3.5: fixed Uncharted 2 loading crashes caused by file reads coming back incomplete
- 0.3.6: added AMD FX support and fixed the Uncharted 2 train-wreck crash on the EU 1.00 version
Still open: some characters in Uncharted 3 may briefly show green or black shapes for a single frame. The README blames shader translation, says the same glitch appears in shadPS4, and says it isn't fixed yet.
If the Cartagena crash comes back, the README says to set the frame rate to 60 on the Display page and file an issue with your user\last_run.log file.
Tuning tips from BilalReloaded's project
These tips apply to BilalReloaded's project, which has its own launcher and runtime.
- Keep "Idle game threads" on Sleep (the default). With Spin, the games' job threads keep CPU cores busy while waiting for work. In a 4-core test that dropped the title screen to 19–27 FPS, compared with 60 FPS on Sleep.
- Keep "Frames queued" at 1. Setting 2 is faster in heavy scenes, but GPU results reach the game a frame late. NPCs float, Nate's feet sink into the floor, and Uncharted 2 can stop with an assert.
- Try "Multithreaded rendering" only on 4–6 core CPUs. It moves Vulkan command recording onto a second core. It's experimental, makes no difference on fast CPUs, and should be turned off if a game hangs while loading.
- Don't expect upscaling to fix a CPU limit. The project notes that most PCs at 1080p and 1440p, and the Steam Deck, are CPU-limited.
- Apply game update 1.02. Extract it next to the game folder with "-patch" added to the folder name. The launcher picks it up automatically. This also answers a question raised in TechPowerUp's comments: you are not stuck with the disc version.
- OBS users: if Game Capture keeps losing and re-hooking the game, memory use grows. On NVIDIA cards, set the Vulkan/OpenGL present method for Uncharted.exe to "Prefer native" in NVIDIA Control Panel, or use Window Capture instead.
That project also says Drake's Fortune renders at no more than 2880×1620 because of its memory layout. Anything above that is upscaled before the HUD is drawn.
The bigger picture
Sony did bring Uncharted 4 and The Lost Legacy to PC in 2022 as the Legacy of Thieves Collection, but the original trilogy never got an official PC release. Note that the official Steam/Epic system requirements are for Legacy of Thieves only. Don't treat them as a guide for these fan ports.
That fits a wider trend. With Sony reportedly cutting back on single-player PC releases, community projects are multiplying, such as the recent native Driveclub recompilation. Is that good for preservation, or a legal grey zone waiting for a takedown? Probably both. Neither project distributes copyrighted material, and both require a dump of a game you own. Sony hasn't said anything publicly about either project.
For Windows gamers, the practical advice is simple. Pick one project and follow that project's own documentation. Check your CPU generation and VRAM before downloading. Leave the frame rate at 60 or 120. And back up your saves, since these are still beta releases.
Correction (October 19, 2026): Removed the TechPowerUp attribution from the Sony-pullback trend sentence. TechPowerUp's piece (October 17) covers the Gran Turismo Sport unofficial port, not Uncharted, and makes no mention of the Uncharted projects; the wider-trend framing stays without the attribution.
References
- Uncharted Trilogy Reaches PC Through Unofficial Ports - TechPowerUp TechPowerUp · 2026-10-19T21:34:08+00:00
- The First Three Uncharted Games Are Now Playable On PC With 120 FPS, DLSS, FSR, And Frame Generation Through Unofficial Ports - Wccftech Wccftech · 2026-10-19T13:16:40+00:00
- Uncharted Nathan Drake Collection PC port: 120 FPS, DLSS framesgames.com