The old playbook: sell hardware thin, win on software
Console makers have long launched hardware on slim margins, and sometimes at a loss. They made the money back on games and other player spending. As chips and memory got cheaper, they could ship slimmer models or cut prices, which brought in more buyers and sold more games.
The PS4 is the textbook case. It launched at $400 in 2013, and the PS4 Slim arrived three years later at $300.
Rhys Elliott of Alinea Analytics describes how this worked in practice. Hardcore fans paid full price at launch. Families, kids, lapsed players and budget-conscious buyers arrived later at lower prices.
In 2026 that bargain has stopped working. Advanced chips cost more to make and memory prices have soared. Piers Harding-Rolls of Ampere Analysis says Sony and Microsoft have become more reluctant to sink margin into heavily subsidizing consoles this generation. The analysts' verdict is that the link between a console's age, its manufacturing cost and its retail price has broken down.
It isn't only the RAM
Memory gets the headlines, but the analysts list several other pressures:
- Macro instability: Omdia's James McWhirter says this generation has been defined by it. The list includes inflation, energy costs, a weak yen and US tariffs. The PS5 and Series X also launched into pandemic-era shortages.
- AI demand for memory: Chipmakers are prioritizing more profitable server products, which squeezes the capacity left for consumer electronics. Consoles use DRAM for working memory and NAND flash for storage.
- Memory's share of the bill of materials: TrendForce estimates memory is now 23% to 42% of console component costs, against around 15% historically. TrendForce's December 2025 release gave narrower figures. It put memory modules at 21–23% of Switch 2 hardware costs in 2026. It also said Sony and Microsoft expected memory to exceed 35% of bill-of-materials costs. These are estimates and forecasts, so treat the ranges as approximate.
- A timing lag: Elliott says makers negotiate memory prices and volumes months ahead. Cost increases can therefore reach shelves two to four quarters later. A console sold this Christmas may contain memory priced almost a year earlier. That is his explanation of timing, not a verified purchasing record for any specific console.
Microsoft's own explanation
Microsoft has been unusually direct about the cause. In announcing its August 1, 2026 increase, the company said it raised Xbox console prices by $20–$70 in the US last October and had hoped to avoid another rise. It said console storage and memory prices have increased by more than 2.5x, and that it expects another doubling by the fall of 2027.
The August increase was US$100 for 512GB models and US$150 for 1TB models. In the US:
| Model | Old price | New price |
|---|---|---|
| Xbox Series S (512GB) | $399.99 | $499.99 |
| Xbox Series S (1TB) | $449.99 | $599.99 |
| Xbox Series X Digital (1TB) | $599.99 | $749.99 |
| Xbox Series X (1TB, disc) | $649.99 | $799.99 |
These figures come from Pure Xbox's report of the announcement and from the Windows Central price tracker. The $300 launch-to-now gap is for the disc-drive Series X specifically.
One wrinkle: TechRadar's feature cites a $300 rise for the Series X and $150 for the PS5. Those are the headline launch-to-today gaps. Prices differ by region and by model, so don't read them as universal.
Three companies, three different incentives
Sony has a mature PS5 and an established audience. It is leaning on monetizing existing customers, including through PlayStation Plus. Its Q2 results, reported November 5, show the effect. PS5 shipments fell from 4 million to 2.6 million year on year, while gaming revenue rose 9%, helped considerably by the weaker yen. Elliott's summary is that Sony treats hardware as a gateway it would rather not subsidize.
Microsoft is in a similar spot, but its games increasingly appear on PlayStation and PC. Elliott calls the console "one door among many." He argues this explains Microsoft's acceptance of higher hardware prices. That is an analyst's interpretation, not a Microsoft statement of pricing policy. He also warns that falling hardware sales could make it harder to recruit new players.
Nintendo is the odd one out. The Switch 2 is early in its life, and Nintendo needs to grow its installed base. McWhirter argues it is absorbing short-term profit pressure rather than passing on the full increase in component costs. Omdia estimates the market price of the Switch 2's 12GB memory and 256GB storage rose $162 between Q2 2025 and Q2 2026, against a $50 rise in its US retail price. The figure isn't necessarily what Nintendo pays its suppliers, so read it as an illustration of scale. Nintendo says it has no plans for further increases. McWhirter's question is how long that can be sustained.
Are players getting priced out?
Mat Piscatella of Circana describes a recurring pattern around price rises on PlayStation, Xbox and Switch 2. Sales jump before the new price takes effect, then fall and settle at a new baseline. He says this is distinct from the normal slowdown as consoles age. No dataset is published, so this is his observation, not a quantified rule.
Elliott argues that the core audience has so far kept paying. He says every price rise this generation has been a test, and that on PlayStation and Nintendo the core audience kept passing it.
The bigger worry is the entry point. Budget players have historically arrived through used consoles and cheap used discs. Digital distribution makes that harder, and late-cycle price cuts are disappearing too. Piscatella points to alternatives:
- Mobile devices and lower-spec PCs, where free-to-play games like Roblox and Fortnite are widely available.
- Cloud gaming and subscription libraries.
These are options, not full substitutes. Piscatella notes that consoles won their audience through ease of use, convenience and affordability. Anything that erodes those makes them less appealing.
What happens next
The analysts don't expect a return to steadily falling console prices.
- Promotions, not cuts: Elliott expects temporary deals rather than permanent price reductions.
- The $1,000 scenario: Ampere modeled an incrementally updated PS6 and next Xbox launching in 2028 at $1,000. It found combined sales over the first five years could be up to 38% lower than the equivalent period for the current generation. This is a conditional model, not a price announcement or forecast. Harding-Rolls says Sony and Microsoft will have to subsidize more heavily than they would like to avoid it.
- Moderated ambitions: Harding-Rolls suggests the push for ever-higher performance will need to be tempered.
- Tiers and bundles: McWhirter sees more hardware stratification, possibly including a cheaper Switch 2, and more bundles that add value without cutting prices.
- Longer generations: Delaying launches to wait for cheaper components is possible, but SK Hynix capacity is reportedly committed through 2028. That is a supply constraint, not proof that prices must rise until then. Elliott expects the PS5 to remain relevant after its successor arrives, and says the next generation will sit on top of this one rather than replace it.
- Financing and refurbished kit: These can lower the upfront cost, but they don't fix the underlying cost structure.
TrendForce's earlier forecast gives the shipment picture. It expected global console shipments to fall 4.4% in 2026, a forecast that was revised down from 3.5%. It tied this to higher memory costs and less room for promotions.
Analysis: what it means for Windows and PC readers
Rising console prices make the PC more attractive on paper, but not automatically. Memory and storage costs hit PC builders too. The same AI-driven shortage affects RAM kits, SSDs and prebuilt systems, so the PC is not a clear bargain. For Xbox fans, the practical effect is that Microsoft's multi-platform approach matters more. Games on PC, PlayStation and cloud mean less pressure to buy a console at $799.
The main caution is that much of this is analyst judgment. The cost data are estimates, the sales pattern isn't published, and the $1,000 figure is a model. The firm facts are the price changes, Microsoft's stated reasons and Sony's reported shipment drop. Everything else is informed interpretation. It is persuasive, but it is still interpretation.
If you're weighing a purchase, the analysts' evidence points one way. Don't wait for a mid-cycle price cut, because the industry's traditional model for them has largely broken down. Watch for temporary promotions, bundles and refurbished stock instead.
References
- Consoles used to get cheaper with age — so why are PS5, Xbox, and Switch 2 going the other way? Here's what four industry analysts think about the current console landscape TechRadar · 2026-11-06T13:46:48+00:00
- Memory Price Surge Squeezes Game Console Margins; 2026 Shipment Forecast Revised Downward, Says TrendForce trendforce.com
- Xbox Series X|S console price hikes are now in effect — as the August 1 deadline increases listings by up to $150 windowscentral.com