A sleek black gaming console glows green in a studio, surrounded by developers, gaming PCs, and a large display.
Xbox is in the middle of the biggest reset in its 25-year history. It is cutting about 3,200 jobs, spinning off studios, standing up an experimental "Xbox Labs" group, and building a next-generation console, Project Helix, that is meant to play both console and PC games. The Marksmen Daily summary puts these three strands together neatly. It also mixes confirmed facts, press reports and some unsupported claims, so each one below is labelled by how well it is sourced.

A sleek black gaming console glows green in a studio, surrounded by developers, gaming PCs, and a large display. Who is running Xbox now​

Asha Sharma announced Xbox Labs to her team in October. Her appointment came earlier. Microsoft's February 20 announcement said Satya Nadella named Sharma Executive Vice President and CEO of Microsoft Gaming, reporting to him, and that Phil Spencer would retire after 38 years at Microsoft. Matt Booty was promoted to Chief Content Officer. The same post carries an editor's note that, as of April 23, 2026, the division is known simply as XBOX.

Microsoft's own description of her résumé is short: two years at Microsoft, a stint as COO at Instacart and a vice president role at Meta. Fortune's October profile adds more detail. It says she began in Microsoft marketing and later led messaging product teams at Meta. The Marksmen claim that she returned in 2024 to lead CoreAI product is not backed by the sources I could check, so treat it with caution.

Her first message to staff set the tone. In it she promised three commitments: great games, the return of Xbox, and the future of play. She also said Xbox would not "flood our ecosystem with soulless AI slop."

The restructuring: what is confirmed and what is still moving​

Fortune reported on July 6 that the cuts will hit roughly 3,200 people, about 20% of Xbox staff. About 1,600 were affected immediately and another 1,600 were expected over the following year. The cuts were part of a wider Microsoft reduction of about 2% of its 228,000 employees. Xbox is also spinning off four studios.

Fortune's reasons for the reset:

  • The flagship console is about 80% of the business and had been neglected.
  • Content spending is being steered toward high-growth franchises such as Minecraft.
  • Xbox is moving from decentralized studios to a more centralized model.
  • Management layers are being stripped out.
  • Xbox gets its first COO, Helen Chiang, who is accountable for profit and loss across content, hardware, platform and services.

The financial backdrop, per Fortune:

  • Quarterly gaming revenue fell 7%.
  • Xbox hardware revenue fell 33%.
  • Content and services fell 5%.
  • Sharma said Xbox had invested over $20 billion in content and hardware over five years, excluding Activision Blizzard, while annual revenue slipped by nearly half a billion dollars.

The "1,868 employees have left" figure in the Marksmen piece does trace back to Fortune's October 20 profile. Fortune says Sharma has cut 1,868 people so far and plans further rounds. GamesRadar's account breaks down the pace: 1,600 laid off in July, with a further 268 in September (per GamesRadar's phrasing in its coverage). Fortune says more rounds are planned for October, November and January, though plans can change.

Be careful with the studio wording. These are not four simple closures. GamesRadar describes Xbox separating from Compulsion Games, Undead Labs and Double Fine, while Ninja Theory is at risk of closing after a deal fell through.

Xbox Labs: experimentation, not a confirmed AI product line​

Marksmen calls Xbox Labs an "AI research unit" focused on speeding up development. The source material is more modest.

Sharma's message, as reported by Pure Xbox, describes "a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience". Video Games Chronicle says it was prompted by a wave of AI-assisted game decompilations, ports and remixes. Sharma's note cites games being rebuilt for new hardware, Windows PC builds translated to run on Apple Silicon, and ports to browsers via WebAssembly and WebGPU. VGC says Scott Van Vliet, Xbox's CTO, was asked to lead the group.

What we can say:

  • The group aims to "build in the open" and to measure success by whether more people are playing and creating.
  • Xbox will share the tools it builds with developers across the industry.
  • Sharma insisted that Xbox's priorities are not changing.
  • Pure Xbox notes that the Labs website only has an email sign-up and a tagline.

What we cannot say is that Labs has a budget, a headcount, a named project or a shipping date. Wccftech's headline frames Labs as an AI bet that could challenge Xbox's own business models. That reading has some support, because Sharma's note admits these experiments sometimes challenge existing business models. But the stated framing is experimentation and tooling.

The AI picture is mixed. Fortune reports that Sharma cut the AI Gaming Copilot feature for consoles. It also quotes her saying she won't use "AI for AI's sake" and sees it as a tool for specific problems such as developer workflows. Fortune adds that Helix engineering deadlines have reportedly been pulled forward by at least several months, with AI use encouraged to help.

Project Helix: what Microsoft has said versus what has been reported​

Microsoft's primary statement came on Xbox Wire on March 11. Jason Ronald, VP of next generation, said Helix is designed to play your Xbox console and PC games. In that same post Microsoft said it is built on a custom AMD SoC, co-designed for the next generation of DirectX and FSR. It claimed an order-of-magnitude leap in ray-tracing performance. Microsoft also said it plans to ship alpha hardware to developers beginning in 2027. These are company claims, not benchmarks.

On "a family of devices," Sharma told the BBC at Gamescom that Xbox has been working on "a great family of devices for Helix". Engadget notes it is unclear whether every device in the lineup would play both console and PC games. Sharma also said in June that it is hard to imagine mass audiences paying thousands of dollars for a console generation.

Reported but not announced:

ItemStatus
Next-gen handheld by holiday 2027Reported by Fortune, citing people familiar
Helix console by holiday 2028Reported by Fortune
$1,200 to $1,800 console priceInternal projection, per Fortune, unless Microsoft subsidizes it
Game Pass à la carte, tiered overhaulReported plan, terms not final

Fortune frames the price projection as internal and conditional, so no retail price exists. Likewise the handheld and console windows come from sources, not a Microsoft announcement.

The Windows angle​

This is why the story matters to WindowsForum readers. Microsoft said in March that Xbox mode would begin rolling out to Windows 11 in April, in select markets. It brings a controller-friendly, full-screen Xbox experience while keeping Windows' openness. Xbox Play Anywhere then spanned more than 1,500 games.

Fortune's profile adds friction. It reports that Windows and Xbox teams clashed over what software should run Helix. Windows leaders reportedly wanted a trimmed-down Windows Home for the handheld, while Xbox wanted to control its own software for gaming performance. According to Fortune's sources, Xbox now largely directs the OS for the project, though Sharma said, "We can't build Helix on our own." That is reported internal dynamics, not a Microsoft statement. It does mean the Windows-versus-Xbox software relationship is not settled, a point Marksmen only gestures at.

Is Xbox for sale?​

Marksmen says Sharma publicly dismissed a sale. I could not verify that in the sources reviewed, so I won't repeat it as fact. Fortune only says employees, investors, analysts and gamers are asking what structure Xbox will end up under.

What to watch​

  • Whether Xbox hits its reported growth goal. Sharma told Fortune she expects financial improvement to begin showing in Microsoft's fiscal 2027. The specific "June 2027" target in Marksmen's piece is not confirmed by the sources here.
  • Any official details on the Helix device lineup and Xbox mode on Windows.
  • Whether Game Pass changes arrive and how they are priced.
  • The next layoff waves, reportedly planned for this month, November and January.
  • Whether Xbox Labs ships anything concrete.

Bottom line​

The confirmed story is a leadership change, a large restructuring, a Windows-linked console in development with developer alpha hardware due in 2027, and a small exploratory Labs group. The launch calendar, the price and the Game Pass overhaul remain reports. Treat the sourcing differences as important: Microsoft's own statements and Fortune's reporting are not the same level of evidence.

 

References

  1. Xbox Under Asha Sharma: Layoffs, AI and New Hardware Plans - Marksmen Daily Marksmen Daily 2026-10-27T06:09:07+00:00
  2. Xbox's CEO on 3,200 layoffs, four studios cut, and her warning that 'we spread ourselves too thin' | Fortune fortune.com
  3. Xbox is reportedly planning three waves of layoffs between now and January as part of its plan to cut 3,200 jobs by the end of the fiscal year | GamesRadar+ gamesradar.com