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asynchronous compute
About this tag
Asynchronous compute is a DirectX 12 feature that allows a graphics card to execute compute and graphics workloads simultaneously, improving performance and efficiency. On WindowsForum.com, discussions highlight its role in benchmarks like 3DMark Time Spy, which uses asynchronous compute alongside explicit multi-adapter and multi-threading to test DirectX 12 graphics cards. The feature is supported by hardware from AMD, Intel, Microsoft, and NVIDIA, and is relevant for gamers and enthusiasts evaluating GPU performance under modern APIs.
A new benchmark will soon be coming to 3DMark as reported in their blog
''Time Spy is a new DirectX 12 benchmark test, coming soon to all Windows editions of 3DMark. With its pure DirectX 12 engine, built from the ground up to support new features like asynchronous compute, explicit...