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avateering
About this tag
Avateering refers to the process of using motion capture technology, such as Microsoft Kinect, to drive a digital avatar in real time. On WindowsForum, discussions cover building telepresence applications with HoloLens and Kinect, as well as Kinect v2 avateering examples that use skeleton tracking to animate avatars. Topics include integrating Kinect with Unity 5, openFrameworks, and WebSockets for cross-platform avatar control. These threads explore how avateering enables immersive mixed reality experiences, from simple avatar journeys to complex telepresence systems. The tag is relevant for developers working with Kinect, HoloLens, and avatar animation in Windows environments.
Link Removed
When does the history of mixed reality start? There are lots of suggestions, but 1977 always shows up as a significant year. That’s the year millions of children – many of whom would one day become the captains of Silicon Valley – first experienced something they wouldn’t be able...
3d modeling
augmented reality
avateering
camera integration
custom solutions
development
gesture recognition
hololens
holotoolkit
kinect
microsoft
mixed reality
network
open source
pc communication
point cloud
programming
telepresence
unity
user experience
Link Removed, Friend of the Gallery, posted another great example of using the Kinect v2, this time using it and its capabilities to start an Avatar journey...
Here's some of the other posts from Peter we've highlighted recently;
Kinect 2, Sound Detection with C++
More on the openFrameworks...
3d modeling
animation
avateering
body tracking
c++
coding
development
directx
game development
gesture recognition
gpu
joint data
kinect
motion capture
openframeworks
physics
sdk
unity
usb adapter
visual studio