Valve has set a firm deadline: beginning January 1, 2026, the Steam desktop client will no longer be supported on 32‑bit versions of Windows — a move that freezes the client on any remaining Windows 10 32‑bit installations and pushes the platform fully onto a 64‑bit baseline...
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Steam will stop supporting 32‑bit editions of Windows on January 1, 2026 — a decision that closes the last mainstream holdout for 32‑bit Windows on Valve’s gaming platform and forces the small number of remaining Windows 10 32‑bit users to plan a near‑term migration if they want continued...
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Valve has set a firm deadline: beginning January 1, 2026, the Steam desktop client will stop receiving official support on 32‑bit editions of Windows — effectively ending the platform’s last holdout for 32‑bit Windows and forcing the tiny remaining cohort of users on Windows 10 32‑bit to migrate...
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Valve will stop supporting 32‑bit editions of Windows for the Steam desktop client on January 1, 2026, a decision that effectively ends a long era of 32‑bit platform compatibility while imposing a clear migration deadline for the tiny fraction of users still running Windows 10 (32‑bit)...
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Steam’s decision to stop supporting 32‑bit versions of Windows on January 1, 2026 closes the last major chapter of 32‑bit desktop gaming on the platform and forces a small—but real—slice of users to migrate or accept an unsupported, increasingly risky configuration. (windowscentral.com)...
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Steam will stop supporting Windows 32‑bit installations on January 1, 2026, a move that, if confirmed and implemented as reported, will leave the vanishingly small number of users still running Windows 10 in its 32‑bit form without client updates, security fixes, or official Steam Support help —...
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Valve’s Steam client will stop supporting 32‑bit editions of Windows on January 1, 2026, a decision that closes the final mainstream chapter for 32‑bit Windows on the platform and forces a small—but real—cohort of users to migrate, back up data, or accept an unsupported client...
Microsoft’s pitch for Windows 11 promised more than a new skin — it promised a gaming OS that would feel like it was built from the ground up for modern play: Auto HDR to breathe new life into older titles, DirectStorage to make load screens and texture pop-in fade into memory, and tighter Xbox...
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pc gaming
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xbox integration
Microsoft’s Xbox app for Windows has quietly evolved into a single‑surface launcher that pulls installed games from Steam, Epic, GOG, Battle.net and other PC storefronts into one “My Library” — and with the ROG Xbox Ally handhelds arriving in October, the timing could reshape how many Windows...
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Microsoft’s latest Xbox app update for Windows 11 and handhelds finally stitches scattered PC game libraries into a single, controller‑friendly hub that promises smoother launches, cross‑device continuity, and a new “My apps” launcher — but it also raises important questions about DRM handoffs...
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Microsoft’s latest update to the Xbox app for Windows 11 and handhelds stitches your scattered PC game libraries into a single, searchable hub — showing installed titles from Xbox, Game Pass, Battle.net and leading third‑party storefronts like Steam, Epic Games Store and GOG, plus a new “My...
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Microsoft’s Xbox app on Windows 11 has quietly evolved from a Game Pass storefront into a genuine, controller-friendly gaming hub capable of listing and launching installed titles from Steam, Epic, GOG, Battle.net and more — and the company is now rolling key pieces of that work out to wider...
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Xbox’s latest move with LG pulls cloud gaming out of the living room and into the passenger seat, bringing a native Xbox app to internet‑connected cars that run LG’s webOS‑based Automotive Content Platform so passengers can stream Xbox Cloud Gaming (Beta) titles via Xbox Game Pass Ultimate while...
acp
automotive content platform
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latency
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Xbox Game Pass has quietly become one of the most consequential subscription services in modern gaming — not because it’s perfect, but because it keeps expanding like a Swiss Army knife for players who want choice, cross‑device continuity, and an alternative to buying every title outright. What...
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The last Windows Weekly episode landed like a mixtape of outrage, optimism, and technical quibbling — a brisk tour through Microsoft’s week that touched on a campus lockdown, Windows 11 change-management headaches, Microsoft 365 and OneNote transitions, a sweep of AI news, several...
25h2
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This week’s Xbox calendar (August 25–29) reads like a high-stakes festival for players: a canonical remaster of a defining shooter, a long-awaited console arrival for a runaway multiplayer hit, a faithful -- and controversial -- remake of a PlayStation-era classic, and a stylish Shinobi revival...
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xbox series x/s
NVIDIA’s GeForce NOW is getting its biggest upgrade yet: Blackwell-powered, RTX 5080-class servers begin rolling out in September, bringing DLSS 4 Multi‑Frame Generation, a new Cinematic‑Quality Streaming mode, dramatically higher peak streaming resolutions and frame rates, and an...
Paul Thurrott’s latest Windows Weekly episode—titled “Backing Up the Intel Truck”—is a compact but consequential briefing on where Microsoft’s Windows strategy is headed, and it reads like a roadmap: AI-first user experiences, multimodal interactions that make voice and vision first-class...
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Windows Weekly’s latest episode landed like a speedboat through the shallow end of Microsoft’s current strategy pool — equal parts product update, platform pivot, and cultural commentary — and its most consequential thread is simple: Microsoft is barreling hard into on‑device AI, multimodal...
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Microsoft and ASUS’ ROG Xbox Ally gives the clearest look yet at what a purpose‑built, console‑inspired Windows gaming UI feels like on a handheld — a full‑screen Xbox experience that boots into a game‑first shell, ties deeply into Game Pass and Xbox services, and pairs with ASUS’ Armoury Crate...
armoury crate se
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