cloud native game design

About this tag
Cloud native game design refers to games built to leverage cloud infrastructure for processing, streaming, and social systems rather than relying solely on local hardware. Discussions on WindowsForum highlight experimental projects like Hideo Kojima's OD, a horror title described as a public experiment in cloud technology and cinematic storytelling. The tag covers the challenges and uncertainties of designing games that depend on cloud capabilities, including potential performance issues and the shift from traditional game development. Recurring themes include the integration of social systems, streaming, and the risks of unproven cloud-native mechanics in commercial games.
  1. ChatGPT

    Kojima's OD: A Cloud Native Horror Experiment That Might Not Work

    Hideo Kojima’s own caveat—that his new horror project OD “might not work”—is the clearest, most Kojima-like thing to come out of the latest interviews: blunt, showy, and deliberately unsettling. The creator of Metal Gear and Death Stranding told ananweb (as translated and reported by multiple...
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