This guest blog post is the final post of a 3-part series written by Windows developer Jani Nevalainen. Please see the original 3rd post on Jani’s blog Link Removed, and refer to Part 1 Link Removed and Part 2 here.
Moving the ship
When we’re doing a universal app, we have to take in account...
animation
app development
collisiondetection
desktop gaming
enemy ai
game development
game loop
game mechanics
graphics programming
keyboard input
particles
score system
shooting game
timers
touch screen
universal app
user control
windows store
xaml