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collision detection
About this tag
This tag covers collision detection in the context of Windows Store game development using C# and XAML. The content discusses implementing collision detection for game objects, such as a player ship, within a universal Windows app. Topics include handling user input from touch and keyboard, screen dimension awareness, and basic game mechanics. The tag is relevant for developers building 2D games for Windows 8.1 or Windows 10 using XAML and C#.
This guest blog post is the final post of a 3-part series written by Windows developer Jani Nevalainen. Please see the original 3rd post on Jani’s blog Link Removed, and refer to Part 1 Link Removed and Part 2 here.
Moving the ship
When we’re doing a universal app, we have to take in account...
animation
app development
collisiondetection
enemy ai
game development
game loop
game mechanics
gaming desktop
graphics programming
microsoft store
particle physics
shooting game
system score
text input
timer
touchscreen
universal apps
user control
xaml