I've highlighted MonoGame a number of times but it's always been dependent on XNA, which has been dead for a few years now, making it a little complicated to use.
Until last week. MonoGame has just reached a huge milestone and has left XNA behind for good...
Here are just a few of our MonoGame...
android
community
contentpipeline
directx
framework
game design
game development
gamepad
graphics
ios
linux
macos
monogame
new features
opengl
release notes
supported platforms
tutorial
windows
xna
Dropping graphics and sound into your game is easy. But what are the nuts and bolts
behind it? In this video, Josh Foss and Elbert Perez explain the Content Pipeline. Watch and follow along at Link Removed.
We will be featuring a new XNA Game Development video each Monday for the next ten...