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content pipeline
About this tag
The content pipeline tag on WindowsForum.com covers discussions about game development asset management, specifically within the XNA and MonoGame frameworks. Topics include how the content pipeline processes graphics, sound, and other media for use in games, as well as the evolution of MonoGame as it moved away from XNA dependency. Users share tutorials, video series, and insights on loading content efficiently into game projects. This tag is relevant for developers working with Microsoft's XNA or the open-source MonoGame framework, focusing on the technical pipeline that converts raw assets into game-ready formats.
I've highlighted MonoGame a number of times but it's always been dependent on XNA, which has been dead for a few years now, making it a little complicated to use.
Until last week. MonoGame has just reached a huge milestone and has left XNA behind for good...
Here are just a few of our MonoGame...
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Dropping graphics and sound into your game is easy. But what are the nuts and bolts
behind it? In this video, Josh Foss and Elbert Perez explain the Content Pipeline. Watch and follow along at Link Removed.
We will be featuring a new XNA Game Development video each Monday for the next ten...