DirectX 10 vs Directx 10.1
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DirectX 10.1:
- improved access to shader resources - In particular, this involves better control when reading back samples from multi-sample anti-aliasing. In conjunction with this, the ability to create customised downsampling...
anti-aliasing
api
blend
cubemapping
direct3d
directx
filters
game development
games
graphics
graphics card
multi-core
performance
programming
rendering
shaders
software
specifications