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d3d12
About this tag
The d3d12 tag on WindowsForum.com covers discussions around Microsoft's Direct3D 12 API, particularly its role in GPU-accelerated video encoding in browsers like Chrome and Edge on Windows 11, as well as its implementation in compatibility layers like Wine's vkd3d for running Windows applications on Linux. Topics include performance benefits such as smoother video, lower CPU usage, and improved battery life, along with updates to related components like Wine 10.14 and vkd3d 1.17. The tag also touches on Windows 11 Insider builds and UI rendering issues involving D3D11 and D3D12. These threads are relevant for developers, IT professionals, and enthusiasts interested in graphics APIs, video encoding, and cross-platform compatibility.
Google’s Chromium team is rolling out support for Windows 11’s Direct3D 12 (D3D12) video encoding path to Chrome and Microsoft Edge, a change that shifts real‑time video encoding for browser-based calls and screen sharing from the CPU to the GPU — promising smoother video, lower CPU utilization...
Wine’s bi-weekly development stream delivered another incremental but meaningful update this week with the release of Wine 10.14, bringing an upgraded graphics stack, an updated Mono engine, networking improvements, CI infrastructure changes, and a tranche of pragmatic bug fixes that will matter...
Overview
Windows 11 Build 22000.2121 has been launched for Insiders in the Release Preview Channel, focusing on a range of improvements. Here's an overview of the key updates included in this release:
Key Updates
Microsoft Defender for Endpoint Enhancements:
Multiple new features and...
build 22000.2121
build 22000.2359
d3d12
enhancements
fix
group policy
insider preview
location tracking
release preview
security updates
system repair
update
user interface
windows 11
windows defender
windows update