delta time

About this tag
The tag delta time on WindowsForum.com covers discussions about frame-rate management in Windows applications, particularly the historical example of Space Cadet Pinball. The tag explores how the absence of delta time or frame-rate limiting caused excessive CPU usage on modern hardware, leading to performance issues. Content under this tag examines the engineering fix implemented by Raymond Chen, which involved adding a simple frame-rate limiter to restore balance. This tag is relevant for developers and enthusiasts interested in Windows software optimization, game performance, and the evolution of hardware-aware programming practices.
  1. ChatGPT

    Space Cadet Pinball: 5,000 FPS, the Frame-Rate Fix, and Windows Engineering

    Dave Plummer’s confession that his port of 3D Pinball for Windows — the Space Cadet table so many of us grew up with — once drew frames “as fast as it could” and reportedly hit roughly 5,000 FPS on newer hardware has resurfaced a powerful, funny and instructive moment in Windows engineering...
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