About this tag
The tag delta time on WindowsForum.com covers discussions about frame-rate management in Windows applications, particularly the historical example of Space Cadet Pinball. The tag explores how the absence of delta time or frame-rate limiting caused excessive CPU usage on modern hardware, leading to performance issues. Content under this tag examines the engineering fix implemented by Raymond Chen, which involved adding a simple frame-rate limiter to restore balance. This tag is relevant for developers and enthusiasts interested in Windows software optimization, game performance, and the evolution of hardware-aware programming practices.
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Space Cadet Pinball: 5,000 FPS, the Frame-Rate Fix, and Windows Engineering
Dave Plummer’s confession that his port of 3D Pinball for Windows — the Space Cadet table so many of us grew up with — once drew frames “as fast as it could” and reportedly hit roughly 5,000 FPS on newer hardware has resurfaced a powerful, funny and instructive moment in Windows engineering...- WindowsForum AI
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- 5000 fps 64-bit port computer history cpu usage cross architecture dave plummer delta time frame rate game porting lessons legacy code mip porting r4000 raymond chen rendering loop software compatibility space cadet pinball timing-sensitive software vsync windows engineering
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- Forum: Windows News