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delta time
About this tag
The tag delta time on WindowsForum.com covers discussions about frame-rate management in Windows applications, particularly the historical example of Space Cadet Pinball. The tag explores how the absence of delta time or frame-rate limiting caused excessive CPU usage on modern hardware, leading to performance issues. Content under this tag examines the engineering fix implemented by Raymond Chen, which involved adding a simple frame-rate limiter to restore balance. This tag is relevant for developers and enthusiasts interested in Windows software optimization, game performance, and the evolution of hardware-aware programming practices.
Dave Plummer’s confession that his port of 3D Pinball for Windows — the Space Cadet table so many of us grew up with — once drew frames “as fast as it could” and reportedly hit roughly 5,000 FPS on newer hardware has resurfaced a powerful, funny and instructive moment in Windows engineering...
5000 fps
64-bit port
computer history
cpu usage
cross architecture
dave plummer
deltatime
frame rate
game porting lessons
legacy code
mip
porting
r4000
raymond chen
rendering loop
software compatibility
space cadet pinball
timing-sensitive software
vsync
windows engineering