depth bounds testing

About this tag
Depth bounds testing is a DirectX 12 feature introduced with the Windows 10 Fall Creators Update. It allows developers to optimize rendering by discarding pixels outside a specified depth range, improving performance in games and graphics applications. This capability is part of Microsoft's ongoing enhancements to DirectX 12, which aim to deliver better graphics, faster performance, and greater stability for high-end AAA titles on Windows and Xbox. The feature is particularly useful for advanced rendering techniques like shadow mapping and post-processing effects, where controlling depth precision can reduce overdraw and improve frame rates.
  1. News

    VIDEO New DirectX 12 features in Windows 10 Fall Creators Update

    We’ve come a long way since we launched DirectX 12 with Windows 10 on July 29, 2015. Since then, we’ve heard every bit of feedback and improved the API to enhance stability and offer more versatility. Today, developers using DirectX 12 can build games that have better graphics, run faster and...
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