This guest blog post is the final post of a 3-part series written by Windows developer Jani Nevalainen. Please see the original 3rd post on Jani’s blog Link Removed, and refer to Part 1 Link Removed and Part 2 here.
Moving the ship
When we’re doing a universal app, we have to take in account...
animation
app development
collision detection
enemyai
game development
game loop
game mechanics
gaming desktop
graphics programming
microsoft store
particle physics
shooting game
system score
text input
timer
touchscreen
universal apps
user control
xaml