fixed timestep

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    Space Cadet Frame Rate Cap: Lessons from the Windows NT Port

    Dave Plummer’s off‑hand confession that his Windows NT port of the beloved 3D Pinball: Space Cadet rendered “as fast as it could” and eventually spiked into the thousands of frames per second is a compact engineering parable: a tiny timing assumption left unchecked, harmless on 1990s hardware...
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    Space Cadet Pinball: The Busy-Loop Timing Lesson in Windows NT

    Dave Plummer’s confession — that his Windows NT port of the beloved Space Cadet pinball ran “as fast as it could,” eventually spiking to “like, 5,000 frames per second” on modern hardware — is as entertaining as it is instructive, and it revisits a compact engineering lesson about timing...
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    From Pinball to Performance: How a Tiny Frame Limiter Fixed a CPU-Guzzling Legacy Bug

    Dave Plummer’s confession that the worst bug he ever shipped was tied to the beloved Windows pack‑in game Pinball is more than a nostalgic anecdote — it’s a compact lesson in resource management, legacy code risk, and the kind of tiny design decisions that can balloon into systemic problems as...
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