Dave Plummer’s confession — that his Windows NT port of the beloved Space Cadet pinball ran “as fast as it could,” eventually spiking to “like, 5,000 frames per second” on modern hardware — is as entertaining as it is instructive, and it revisits a compact engineering lesson about timing...
3d pinball
busy loop
busy-wait
code architecture
cpu usage
cpu utilization
cross platform
cross platform port
dave plummer
fixed timestep
fps capframerateframeratecapframerate
game history
legacy code
legacy software
oldnewthing
performance
performance engineering
pinball game
porting
power management
pragmatic triage
raymond chen
software engineering
space cadet
space cadet pinball
timing assumptions
timing bug
v-sync
windows history
windows nt
Optimize Windows 10/11 for Gaming: Game Mode, GPU Scheduling & Per‑App GPU Settings
Difficulty: Intermediate | Time Required: 25 minutes
Brief introduction
Gaming on a modern Windows PC can be great out of the box, but small OS and GPU setting tweaks often give measurable gains in frame...
best practices gaming
disable fullscreen optimizations
frameratecap
game mode
gpu drivers
graphics settings
hardware accelerated gpu scheduling
high performance power plan
hybrid graphics optimization
input lag
intel graphics command center
latency reduction
nvidia control panel
per app gpu preference
performance tuning
radeon settings
troubleshooting gaming
v-sync tips
windows 10 gaming
windows 11 gaming