Dave Plummer’s confession that the worst bug he ever shipped was tied to the beloved Windows pack‑in game Pinball is more than a nostalgic anecdote — it’s a compact lesson in resource management, legacy code risk, and the kind of tiny design decisions that can balloon into systemic problems as...
busy wait
cpu usage
cross architecture
dave plummer
fixed timestep
framerate capping
frameratelimiter
game engine
hardware evolution
legacy code
os design
performance debugging
porting
raymond chen
software engineering
software longevity
tech history
v-sync
windows pinball