This guest blog post is the final post of a 3-part series written by Windows developer Jani Nevalainen. Please see the original 3rd post on Jani’s blog Link Removed, and refer to Part 1 Link Removed and Part 2 here.
Moving the ship
When we’re doing a universal app, we have to take in account...
animation
app development
collision detection
desktop gaming
enemy ai
game development
gameloopgame mechanics
graphics programming
keyboard input
particles
score system
shooting game
timers
touch screen
universal app
user control
windows store
xaml
Interested in creating a game for Windows Phone using Silverlight? In this episode, Jeff Paries, Silverlight MVP and author of the book Silverlight Animation, walks through the source for his Bird Hunt game for Windows Phone 7. He offers tips on how to create a game concept and keep your scope...
animation
bird hunt
game concepts
game design
game development
gameloop
gaming
jeff paries
marketplace
mobile games
mvp
silverlight
source code
tips
visual states
windows phone
The Game Loop is the beating heart of your gameplay. In this video, Josh Foss and Elbert Perez dissect this critical component of game development. Watch, then code along with the tutorial at Link Removed.
We will be featuring a new XNA Game Development video each Monday for the next ten weeks...