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game loop
About this tag
The game loop is a core concept in game development, serving as the central cycle that updates game logic and renders frames. On WindowsForum.com, discussions cover implementing game loops in various frameworks, including XNA, Silverlight for Windows Phone, and C# with XAML for Windows Store games. Topics include managing user input across touch and keyboard, handling screen dimensions, and structuring game objects and animations. Whether you are building a simple arcade game or a more complex title, understanding the game loop is essential for creating responsive and engaging gameplay on Windows platforms.
This guest blog post is the final post of a 3-part series written by Windows developer Jani Nevalainen. Please see the original 3rd post on Jani’s blog Link Removed, and refer to Part 1 Link Removed and Part 2 here.
Moving the ship
When we’re doing a universal app, we have to take in account...
animation
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text input
timer
touchscreen
universal apps
user control
xaml
Interested in creating a game for Windows Phone using Silverlight? In this episode, Jeff Paries, Silverlight MVP and author of the book Silverlight Animation, walks through the source for his Bird Hunt game for Windows Phone 7. He offers tips on how to create a game concept and keep your scope...
animation
bird hunt
game concepts
game design
game development
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gaming
jeff paries
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mobile gaming
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silverlight
source code
tips
visual states
windows phone
The Game Loop is the beating heart of your gameplay. In this video, Josh Foss and Elbert Perez dissect this critical component of game development. Watch, then code along with the tutorial at Link Removed.
We will be featuring a new XNA Game Development video each Monday for the next ten weeks...