game loop

About this tag
The game loop is a core concept in game development, serving as the central cycle that updates game logic and renders frames. On WindowsForum.com, discussions cover implementing game loops in various frameworks, including XNA, Silverlight for Windows Phone, and C# with XAML for Windows Store games. Topics include managing user input across touch and keyboard, handling screen dimensions, and structuring game objects and animations. Whether you are building a simple arcade game or a more complex title, understanding the game loop is essential for creating responsive and engaging gameplay on Windows platforms.
  1. News

    How to make a Windows Store game with C# and XAML, part 3

    This guest blog post is the final post of a 3-part series written by Windows developer Jani Nevalainen. Please see the original 3rd post on Jani’s blog Link Removed, and refer to Part 1 Link Removed and Part 2 here. Moving the ship When we’re doing a universal app, we have to take in account...
  2. News

    Windows 7 Silverlight TV 76: Animations on Windows Phone in the Bird Hunt Game

    Interested in creating a game for Windows Phone using Silverlight? In this episode, Jeff Paries, Silverlight MVP and author of the book Silverlight Animation, walks through the source for his Bird Hunt game for Windows Phone 7. He offers tips on how to create a game concept and keep your scope...
  3. News

    Windows 7 XNA: Game Development - The Game Loop

    The Game Loop is the beating heart of your gameplay. In this video, Josh Foss and Elbert Perez dissect this critical component of game development. Watch, then code along with the tutorial at Link Removed. We will be featuring a new XNA Game Development video each Monday for the next ten weeks...
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