Dave Plummer’s confession that his port of 3D Pinball for Windows — the Space Cadet table so many of us grew up with — once drew frames “as fast as it could” and reportedly hit roughly 5,000 FPS on newer hardware has resurfaced a powerful, funny and instructive moment in Windows engineering...
5000 fps
64-bit port
cpu utilization
cross architecture
dave plummer
delta time
frame rate
gameportinglessons
legacy code
mips
pc history
porting
r4000
raymond chen
rendering loop
software compatibility
space cadet pinball
timing-sensitive software
vsync
windows engineering