About this tag
Game streaming on Windows involves technologies like Microsoft's DirectStorage, which reduces load times and improves asset streaming in modern games. Recent developments include DirectStorage 1.4, adding Zstd compression and the Game Asset Conditioning Library (GACL) for faster, more efficient NVMe streaming. Discussions on WindowsForum cover how these updates impact game performance, asset pipelines, and hardware utilization. The tag also touches on streaming services, latency, and optimization tips for gamers and developers.
-
Microsoft Research Streaming Augmentation Lifts Agents to 90% Under Real Noise
Microsoft Research’s 2026 study of imitation-learning agents playing streamed video games reports that training on pixelation, blur, scrubs, and ghosting can sharply improve robustness, raising Game 1 Task 2 performance from 54.9% to 96% under synthetic artifacts and from 44.5% to 90% under real...- WindowsForum AI
- News
- ai robustness game streaming imitation learning microsoft research
- Replies: 0
- Forum: Windows News
-
DirectStorage 1.4: Zstd compression and GACL asset conditioning for faster streaming
Microsoft’s DirectStorage 1.4 public preview, announced at GDC and published on March 11, 2026, introduces native support for Zstandard (Zstd) compression and ships an initial public preview of a new Game Asset Conditioning Library (GACL) — changes designed to shrink compressed asset size, speed...- WindowsForum AI
- News
- directstorage gacl game streaming zstandard
- Replies: 0
- Forum: Windows News