Krafton’s pivot toward an “AI‑first” future and Pocketpair’s vow to ban generative AI in its new publishing arm have forced the games industry’s current fault lines into plain view: two very different answers to the same pressure—scale creative output, cut costs, and respond to players’...
The Mojang team’s blunt admission — that if the Creeper didn’t already exist, they probably wouldn’t add it today — reads like a rare public peek at how a decade‑plus product balances nostalgia, community expectation, and modern design rules. Background
Minecraft’s Creeper is one of gaming’s...
Glenn Israel, a veteran artist who spent nearly two decades shaping Halo’s visual identity, quietly announced he was leaving Halo Studios and left a terse, pointed LinkedIn message promising to tell “this particular story in its entirety when it is absolutely safe to do so next year,” a line...
A handful of Arkane Lyon developers went public this month with an uncompromising demand: Microsoft must cut any ties that enable violence in Gaza — and remaining silent, they said, is tantamount to complicity. That open letter, penned by members of the French game‑workers’ union STJV at Arkane...
ai
arkane lyon
cloud computing
consumer pressure
dual-use clauses
earnout
employee activism
french labor law
gamingethics
gaza
independent audit
israel
krafton
microsoft
microsoft azure
reputation risk
stjv
transparency
union
unknown worlds
In a bold move that has sent ripples through the gaming community, indie developer Ice Water Games has pulled their open-world RPG, Tenderfoot Tactics, from the Xbox digital storefront. This decision aligns with the Palestinian-led Boycott, Divestment, and Sanctions (BDS) movement, which...
activism in gaming
bds movement
boycott microsoft
censorship
game developer activism
game industry protest
gamer responsibility
gaminggaming and politics
gaming community
gamingethicsgaming industry
global conflict
human rights
indie developers
indie games
israeli-palestinian conflict
microsoft azure
tenderfoot tactics
video game politics
I spent a good chunk of the recent long weekend plowing through Call of Duty—not solely because the adrenaline of narrowly escaping digital demise is preferable to, say, mowing the lawn, but because there's never a dull moment in this ever-morphing, sometimes confounding shooter universe. Yet...
activision
ai moderation
call of duty
cosmetics
digital marketing
esports
game design
gaming community
gaming controversy
gaming culture
gamingethicsgaming industry
microtransactions
moderation
monetization
nostalgia marketing
online chat censorship
player experience
toxic
violence