gaming platform migration

  1. Steam Drops 32-Bit Windows Support: 64-Bit Only from Jan 2026

    Valve has formally signaled the end of an era for legacy Windows desktops: beginning January 1, 2026, the Steam desktop client will no longer be supported on 32‑bit installations of Windows, and the launcher itself has been transitioned to a native 64‑bit build on modern Windows systems. The...
  2. Steam Goes 64‑Bit on Windows; 32‑Bit Support Ends January 2026

    Valve has begun the final phase of a long‑running modernization: the Steam desktop client is now a native 64‑bit application on Windows 10 (x64) and Windows 11, and support for 32‑bit Windows installations will be frozen and then retired on January 1, 2026, after which Steam will no longer ship...
  3. Windows 10 End of Support 2025: Migration Playbook for IT Leaders

    A fresh telemetry snapshot from remote‑support sessions underscores a stark reality: as Microsoft’s Windows 10 support deadline approaches, a large share of real‑world endpoints remain on an OS that will soon stop receiving routine security patches—creating an urgent migration and...
  4. Windows 10 End of Support 2025: Upgrade or ESU vs Refurbished PCs in India

    Microsoft’s deadline is now unavoidable: Windows 10 will stop receiving regular security updates on October 14, 2025, and the immediate fallout in India—where millions of machines still run Windows 10—has forced consumers, small businesses, and large organisations into a compressed set of...
  5. Capcom Drops Windows 10 Compatibility for Monster Hunter PC Games After Oct 14 2025

    Capcom has quietly moved a new compatibility line into the post‑launch roadmap for its Monster Hunter trilogy on PC: starting October 14, 2025, the publisher will no longer guarantee that Monster Hunter Wilds, Monster Hunter World, and Monster Hunter Rise will run on Windows 10. The change —...