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graphics programming
About this tag
Graphics programming on Windows covers a range of topics from low-level APIs like Vulkan to game development with C# and XAML. Recent discussions include the Vulkan SDK beta for Windows on Arm, which provides tools for developers targeting Arm-based devices, and a series on building Windows Store games using C# and XAML, covering input handling and screen dimensions. These threads highlight practical aspects of graphics programming, including cross-platform considerations and universal app development. The tag is relevant for developers working with modern graphics APIs, game development, and optimizing for diverse hardware like Arm processors.
Posted on: September 5, 2024 Introduction With the continuous evolution of technology and the growing accessibility of Arm-based devices, the latest Vulkan Software Development Kit (SDK) release introduces vital tools for developers at the forefront of graphics programming. This article will...
This guest blog post is the final post of a 3-part series written by Windows developer Jani Nevalainen. Please see the original 3rd post on Jani’s blog Link Removed, and refer to Part 1 Link Removed and Part 2 here.
Moving the ship
When we’re doing a universal app, we have to take in account...
animation
app development
collision detection
enemy ai
game development
game loop
game mechanics
gaming desktop
graphicsprogramming
microsoft store
particle physics
shooting game
system score
text input
timer
touchscreen
universal apps
user control
xaml