Here’s a little memory test: Do you recall this blog, which posted back in May and promised to soon begin integrating Kinect for Windows into the Universal Windows Platform? Of course you do! Now we are pleased to announce two important developments in the quest to make Kinect functionality...
Today's project is another one of those, if you need this, you really need it....
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For those interested, I have developed a library of Labview VI's to access data from the Kinect V2. It seemed that such a library was not available even though one was developed for the Kinect V1...
3d modeling
3d visualization
api
data acquisition
depth sensing
engineering
haro3d
infrared camera
kinect
labview
libraries
microsoft
point cloud
real-time display
skeletaltracking
volume reconstruction
Peter Daukintis, Microsoft Technical Evangelist, who we recently highlighted, Kinect for Windows v2 Face Tracking Managed and Native, continues his Kinect for Windows v2 exploration and sharing, this time with two posts about the very cool Visual Gesture Builder.
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When I created a...
3d tracking
application
computer vision
data input
development
drum kit
gesture recognition
kinect
machine learning
programming
real-time data
research
skeletaltracking
tools
training data
user interaction
visual gesture builder
xaml
Peter Daukintis, Microsoft Technical Evangelist, recently posted about Face Tracking with the Kinect for Windows v2. What was a little different is that he posted both managed and native looks...
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Since working on the virtual rail project I haven’t had much chance to carry out...
app development
c++
colorframes
directx 11
event driven
face tracking
kinect
managed code
microsoft store
multisourceframereader
native code
observable
programming
reactive extensions
skeletaltracking
thread pool
ui controls
windows
xaml
Rob Relyea, a Principal Program Manager on the Kinect for Windows team joins us again on Channel 9 to discuss all of the new features with the 1.5 release of the Kinect for Windows SDK.
Download the 1.5 Release at Link Removed
[00:33] Overview of the Kinect for Windows SDK 1.5 Release
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3d visualization
avatar
color mapping
depth data
developer tools
face tracking
green screen
improvements
kinect
language pack
performance
recording
sample code
sdk
skeletaltracking
speech recognition
user interface
windows
xna
Dan and Clint stop by the Tech with Tina show to demo the Link Removed-Enabled Turrett! The turrett uses skeletal tracking to detect if someone is in your office, it pans the gun toward the intruder and then uses a Phidget relay board to complete a circuit with a Nerf-brand Dart Tag SwarmFire...
This video covers the basics of using depth data from Kinect. You may find it easier to follow along by downloading the Link Removed.
[Link Removed] Depth data overview
[Link Removed] Initializing the Kinect Runtime
[Link Removed] Using the depth data to create an image
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This video covers the basics of skeletal tracking using the Kinect sensor. You may find it easier to follow along by downloading the Link Removed.
[Link Removed] Skeleton Tracking API
[Link Removed] Understanding Skeleton Quality and Joint data
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It didn’t take long for Microsoft to realize the potential for its Xbox 360 motion-sensing Kinect peripheral in arenas other than the gaming space. The device was released at the end of last year, and by late February the company had announced plans to offer up a PC development...
api
camera
development
gamers
innovation
integration
kinect
microphone
microsoft
motion sensing
multiplayer
peripheral
research
sdk
skeletaltracking
soundsource
speech recognition
technology
tracking
Jamie Shotton is one of the inventors of Human Skeletal Tracking—he works in Microsoft Research Cambridge and dropped by the states, and our studio, to chat about this great invention.
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