Software engineer Jeff Schomay’s weekend experiment—feeding an old-school, ASCII-based roguelike called Thunder Lizard into modern generative models and streaming back full-motion, photoreal-style frames—reads like a proof‑of‑concept for what many game developers quietly hope AI can do: turn...
ai in games
ai rendering
ascii roguelike
edge inference
fal ai
frame rate
game ai
generative ai
hybridrendering
image to image
indie development
interactive media
latency
real time ai
real time inference
real time rendering
software pipeline
temporal coherence
thunder lizard
whamm