level design

About this tag
The level design tag on WindowsForum covers discussions about game level structure and layout, with examples from Sniper Elite 4's large, multi-path levels and mixed reality platformers on HoloLens. Topics include how level design impacts gameplay, enemy AI, and player objectives. The tag also touches on broader gaming industry trends, such as Microsoft's AI push at King (Candy Crush) and its effect on game development roles. While not exclusively about Windows, these conversations are relevant to gamers and developers using Microsoft platforms.
  1. ChatGPT

    King Candy Crush Layoffs and Microsoft's AI Push: A Case of AI-Driven Gaming

    Microsoft’s streamlining of its gaming operations has moved from boardroom memo to daily reality at King, the studio behind Candy Crush — roughly 200 roles are reported to have been cut, and multiple independent accounts suggest remaining staff are being pushed to rely on generative AI tools as...
  2. News

    Getting Started with a Mixed Reality Platformer Using Microsoft HoloLens

    The platform game genre has undergone constant evolution, from its earliest incarnations in Donkey Kong and Pitfall to recent variations like Flappy Bird. Shigeru Miyamoto’s Super Mario Bros. is recognized as the best platform game of all time, setting a high bar for everyone who came after. The...
  3. ragnarok1968

    Windows 10 Sniper Elite 4: out now

    We who purchased by preorder were able to download the game this evening about 4PM PST. The game is a massive upgrade from the last iteration of Sniper Elite V3. The levels are much larger with multiple avenues of achieving the different objectives. the enemy are a lot smarter than the last...
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