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liveops scaling
About this tag
The liveops scaling tag on WindowsForum.com covers the use of cloud platforms, particularly Microsoft Azure, to scale live operations for major AAA games. A featured thread discusses NCSOFT's BigFire Games adopting Azure for their title Cinder City, leveraging Azure OpenAI, Copilot Studio, and PlayFab for AI-powered content pipelines, NPC behavior, and global scaling. This reflects an industry shift toward AI-first cloud infrastructure for live-service game development and operations.
NCSOFT’s BigFire Games has formally handed a chunk of its technical roadmap for Cinder City to Microsoft’s Azure stack, signaling a deeper industry shift: major AAA live‑service titles are now being prototyped and built on AI‑first cloud platforms rather than purely on in‑house infrastructure...