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marketplace risk
About this tag
The tag marketplace risk covers discussions about the commercial and strategic risks Microsoft took with its freemium release of Microsoft Flight in 2012. The tagged content examines how the company departed from the traditional paid Flight Simulator model to offer a free-to-download entry, aiming to attract a broader audience. This shift introduced marketplace risk by relying on in-game purchases for revenue rather than upfront sales. The thread explores the background of the franchise, the freemium experiment, and the potential consequences for Microsoft's flight simulation brand. The tag is relevant for users interested in Microsoft's business decisions, product monetization strategies, and the risks of changing established market models.
Microsoft’s return to the skies in 2012 took an unexpected route: instead of a full-blown sequel to Flight Simulator, the company launched Microsoft Flight as a free-to-download, freemium entry aimed at broadening the audience for virtual flying — and it arrived with the promise that “it won’t...