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matchmaking and server selection
About this tag
Discussions on WindowsForum about matchmaking and server selection in Black Ops 7 focus on how reduced Skill-Based Matchmaking (SBMM) in Open playlists may affect in-game ping and latency. Early beta tests indicate that lower SBMM can lead to measurably lower server latency for many players, but the effect is not universal. The tag covers how server selection changes when SBMM is relaxed, how to interpret in-game latency values, and what players should expect at launch. Topics include network performance, ping differences, and the relationship between matchmaking algorithms and server choice.
When players noticed lower in-game ping in Black Ops 7’s new “Open” playlists — the ones with reduced Skill-Based Matchmaking (SBMM) — the reaction was immediate: did Treyarch quietly improve server tech, or did removing SBMM actually change the network picture players see? Early tests from the...