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mecanim
About this tag
The mecanim tag on WindowsForum.com covers discussions about Unity's Mecanim animation system, particularly in the context of Kinect-controlled avatars. Content includes the RUIS toolkit for creating virtual reality applications, which uses Mecanim to animate 3D avatars with data from Kinect v1 and v2. Topics involve automatic bone rotation and scaling from Kinect input, enabling avatar joint positioning. These threads are relevant for developers working with Unity, motion capture, and VR applications on Windows.
I had to search the blog here a couple times before posting this. I just couldn't believe I've not highlighted this previously!
Link Removed
I've seen several topics about Kinect controlled Avatars in Unity, so I'll bring to your attention our RUIS toolkit which is intended for creating...
3d interfaces
animation
avatar
download
example scene
game development
gestures
head tracking
kinect
mecanim
motion control
oculus rift
open source
playstation move
razer hydra
ruis
toolkit
unity
virtual reality