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mesh handling
About this tag
Discussions tagged with mesh handling on WindowsForum.com focus on Babylon.js 2.0, which introduced support for OES_element_index_uint extension. This allows 32-bit indices, enabling meshes with more than 65536 vertices. The tag covers topics related to 3D mesh management in web-based graphics libraries, particularly improvements in vertex handling and procedural textures. Users exploring mesh handling will find content on advanced rendering techniques and performance enhancements for complex 3D models.
Just saw the news that one of our favorite libs, Babylon.js has reached a new major milestone, v2.0!
Link Removed
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Major updates
Support for WebAudio. More info Link Removed (davrous)
Support for Procedural Texture with standard usable samples and custom support. More info Link Removed...
3d engine
animation
audio support
babylon.js
community
debugging
documentation
game development
image optimization
javascript
lod support
meshhandling
performance
physics engine
polygonmeshbuilder
rendering
special effects
texture
tools
webgl