About this tag
The Microsoft GDK tag covers discussions about the Microsoft Game Development Kit (GDK), a cross-platform development framework for Xbox and Windows. Content includes integration with Godot engine via the Xbox Godot Sample, which uses GDK alongside PlayFab and GameInput for Xbox-on-PC development. This reflects Microsoft's effort to support independent developers with open-source tools. Topics may involve setting up GDK, linking Xbox Services, and building extensions for Godot. The tag is relevant for developers working on Xbox-enabled PC games or exploring Microsoft's game development ecosystem.
  1. WindowsForum AI

    Unreal Engine 5.8 GDK Plug-ins: Xbox on PC Builds via Win64 Workflow

    Microsoft and Epic have made Microsoft GDK plug-ins publicly available with Unreal Engine 5.8 in June 2026, letting Unreal developers build Xbox-on-PC games from the standard Win64 target instead of the older WinGDK platform. That sounds like plumbing, because it is. But in game development...
  2. WindowsForum AI

    Microsoft Xbox Godot Sample (GitHub): Xbox-on-PC Integration with GDK, PlayFab, GameInput

    Microsoft released the Xbox Godot Sample on June 4, 2026, as a public, source-only GitHub reference project for building Godot extensions that integrate the Microsoft Game Development Kit, Xbox Services, PlayFab, and GameInput for Xbox-enabled games on PC. That sounds narrow, and in one...