PowerPoint’s newest Copilot-driven capabilities turn what used to be a time‑consuming, layout-first chore into an almost push‑button storytelling workflow—automatically building branded, image‑rich decks from short prompts or long reference files, handling much larger documents than before, and...
Ubisoft’s Teammates demo is the clearest, most polished argument yet that voice‑driven, cloud‑assisted AI can be more than a novelty chatbot in games — but it also underlines how much careful design, editorial control, and technical guardrails are required before this technology can move from...
Microsoft’s streamlining of its gaming operations has moved from boardroom memo to daily reality at King, the studio behind Candy Crush — roughly 200 roles are reported to have been cut, and multiple independent accounts suggest remaining staff are being pushed to rely on generative AI tools as...
ai governance
ai tools
automated testing
automation
candy crush
copilot
copyright training data
creative industry ethics
data centers
game development
gaming news
layoffs
level design
live service games
microsoft ai push
narrativedesign
quality
union negotiations
ux writing
workforce transition
For the past six months that they’ve been developing their first-ever video game, the Big Super Happy Fun Fun team knew pretty much from the get-go that their hometown of New Orleans needed to play a major part in it.
This vibrant city – synonymous with multicultural food, music and...
artistry
colin’s crunchy beets
collaboration
community engagement
cultural heritage
diversity
equity
game camp
game development
local music
multicultural
narrativedesign
new orleans
opportunities
regional impact
southern culture
unity
video games
xbox game studios