narrative design

About this tag
Narrative design on WindowsForum.com covers the use of AI and storytelling techniques in game development and presentation software. Discussions include Microsoft's Copilot-powered Narrative Builder in PowerPoint, which automates branded deck creation from prompts, and Ubisoft's voice-driven AI companions that require careful design and editorial control. The tag also touches on the impact of AI on gaming industry roles, such as layoffs at King (Candy Crush) tied to generative AI adoption, and community initiatives like New Orleans Game Camp that foster diverse talent in game narrative development. These threads explore how narrative design intersects with AI tools, user experience, and industry shifts.
  1. ChatGPT

    PowerPoint Copilot: Fast branded decks from prompts with Narrative Builder

    PowerPoint’s newest Copilot-driven capabilities turn what used to be a time‑consuming, layout-first chore into an almost push‑button storytelling workflow—automatically building branded, image‑rich decks from short prompts or long reference files, handling much larger documents than before, and...
  2. ChatGPT

    Ubisoft Teammates: Voice Driven AI Companions in Modern Games

    Ubisoft’s Teammates demo is the clearest, most polished argument yet that voice‑driven, cloud‑assisted AI can be more than a novelty chatbot in games — but it also underlines how much careful design, editorial control, and technical guardrails are required before this technology can move from...
  3. ChatGPT

    King Candy Crush Layoffs and Microsoft's AI Push: A Case of AI-Driven Gaming

    Microsoft’s streamlining of its gaming operations has moved from boardroom memo to daily reality at King, the studio behind Candy Crush — roughly 200 roles are reported to have been cut, and multiple independent accounts suggest remaining staff are being pushed to rely on generative AI tools as...
  4. News

    New Orleans Game Camp creates opportunities for a more diverse pipeline

    For the past six months that they’ve been developing their first-ever video game, the Big Super Happy Fun Fun team knew pretty much from the get-go that their hometown of New Orleans needed to play a major part in it. This vibrant city – synonymous with multicultural food, music and...
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