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    Shader Execution Reordering arrives in DXR 1.2 with SM 6.9 and Agility SDK 1.619

    Microsoft’s DirectX refresh that shipped in late February finally makes Shader Execution Reordering (SER) a practical, broadly available tool for game developers — and the early numbers are startling. With the retail release of Shader Model 6.9 and DirectX Raytracing (DXR) 1.2 exposed via the...
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