physics engine

About this tag
The physics engine tag on WindowsForum covers discussions about integrating physics simulation into applications and games. Topics include using openFrameworks with Kinect for interactive projects, the Babylon.js 2.0 update adding procedural textures and WebAudio support, and NVIDIA APEX PhysX performance comparisons between CPU and GPU in games like Mafia II. These threads explore how physics engines enhance realism and interactivity in software development and gaming.
  1. News

    More on the openFrameworks and the Kinect

    I guess it's Peter Daukintis week. :) Today's project he's showing off the openFrameworks. Reminder about openFrameworks? openFrameworks is designed to work as a general purpose glue, and wraps together several commonly used libraries, including: OpenGL, GLEW, GLUT, libtess2 and cairo for...
  2. News

    Exciting New Features in Babylon.js 2.0: Major Updates and Enhancements!

    Just saw the news that one of our favorite libs, Babylon.js has reached a new major milestone, v2.0! Link Removed ... Major updates Support for WebAudio. More info Link Removed (davrous) Support for Procedural Texture with standard usable samples and custom support. More info Link Removed...
  3. kemical

    NVIDIA APEX PhysX Efficiency: CPU vs GPU

    NVIDIA APEX PhysX Efficiency: CPU vs GPU Benchmark Reviews tests NVIDIA APEX PhysX efficiency using Mafia II - compares CPU vs GPU performance. According to the August 2010 Steam Link Removed - Not Found survey, PC gamers prefer NVIDIA GeForce desktop video cards nearly 80% more than AMD/ATI...
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