I've received a number of emails and comments about Unity, mostly "How do I get started..."
For those looking to get started, today is your day! Vahe Karamian recently published a great 10+1 series of posts on learning Unity 3D.
UNITY 3D - Game Programming Introduction
Introduction
It has...
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community edition
game architecture
game design
game development
game engine
graphics
ide
input processing
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unity 3d
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There are two STLs: the Standard Template Library and Stephan T. Lavavej Link Removed
Advanced STL covers the gory details of the STL's implementation -> you will therefore need to be versed in the basics of STL, competent in C++ (of course), and be able to pay attention! Stephan is a great...
Dr. Ralf Lämmel returns for an exploration of folds, aka bananas. This is lecture 5 in his C9 Lecture series covering advanced functional programming topics. Welcome back, Ralf! We're so happy to have you here!
Why bananas, Ralf?
Banana is functional programming slang for "fold"—an application...