I've received a number of emails and comments about Unity, mostly "How do I get started..."
For those looking to get started, today is your day! Vahe Karamian recently published a great 10+1 series of posts on learning Unity 3D.
UNITY 3D - Game Programming Introduction
Introduction
It has...
3d programming
c# programming
community
community version
game architecture
game design
game development
game engine
graphics
ide
input processing
learning resources
networking
programmingconcepts
scripting
tutorials
unity 3d
user interface
vector math
visual effects
There are two STLs: the Standard Template Library and Stephan T. Lavavej Link Removed
Advanced STL covers the gory details of the STL's implementation -> you will therefore need to be versed in the basics of STL, competent in C++ (of course), and be able to pay attention! Stephan is a great...
Dr. Ralf Lämmel returns for an exploration of folds, aka bananas. This is lecture 5 in his C9 Lecture series covering advanced functional programming topics. Welcome back, Ralf! We're so happy to have you here!
Why bananas, Ralf?
Banana is functional programming slang for "fold"—an application...