Dave Plummer’s confession that his port of 3D Pinball for Windows — the Space Cadet table so many of us grew up with — once drew frames “as fast as it could” and reportedly hit roughly 5,000 FPS on newer hardware has resurfaced a powerful, funny and instructive moment in Windows engineering...
5000 fps
64-bit port
cpu utilization
cross architecture
dave plummer
delta time
frame rate
game porting lessons
legacy code
mips
pc history
porting
r4000
raymond chen
renderingloop
software compatibility
space cadet pinball
timing-sensitive software
vsync
windows engineering