Scott talks to Karan Batta about how to use Azure Batch for large scale Rendering Workflows. Karan uses a plugin for Autodesk Maya 2015 that lets you utilize the raw power and scale of Azure to speed up your scene renders using Azure Batch.
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Remember Froblins? One remarkable thing about this demo is ATI Stream acceleration. It also utilizes many other techniques such as the massively parallel compute, complex shader logic, hardware tessalation, high fidelity rendering with...
amd
animation
artificial intelligence
ati radeon
crowd simulation
demo
directx
froblins
global illumination
gpu rendering
graphics
high fidelity
lighting
massively parallel
post-processing
renderingtechniques
shader logic
tessellation
video game
video memory
DirectX 10 vs Directx 10.1
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DirectX 10.1:
- improved access to shader resources - In particular, this involves better control when reading back samples from multi-sample anti-aliasing. In conjunction with this, the ability to create customised downsampling...