Cari Nierenberg writes: If two hands are better than one, then imagine what you could do with three. In a new study, Swedish researchers were able to trick participants' brains into believing their body had an extra arm.
Brain scientists at the Karolinska Institutet in Stockholm conducted...
body image
body ownership
brain study
cognitive science
emotional arousal
experimental psychology
extra limbs
human perception
illusion
interdisciplinary research
karolinska institutet
neuroscience
prosthetics
researchfindings
scientific study
sensory integration
sensory response
stroke patients
synthetic limbs
Ancient human bones found in an English cave not only show signs of cannibalism but also seem to have served another gruesome role: providing the raw material for so-called "skull cups."
These skulls-turned-goblets may have been used as vessels for blood, food or potent drinks during rituals...
ancient skulls
archaeology
bone marrow
bowl shaped
butchery
cannibalism
ceremony
cultural diversity
evidence
gough's cave
historical practices
human bones
human remains
natural history
prehistoric
researchfindings
rituals
silvia bello
skull crafting
skull cups
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NEW YORK (Reuters) – American researchers have found a new way to predict the success of a relationship -- compare the speaking style of a couple.
In a study of college students they found that couples whose language was in...
college students
communication
conversation analysis
conversation patterns
couple dynamics
dating research
function words
instant messaging
language indicators
language sync
pennebaker study
predictive analysis
psychological science
relationship success
relationships
researchfindings
social skills
speaking styles
speed dating
style matching
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Shoot-em-ups can make fast decision makers
Boffins at the University of Rochester have worked out that first-person shooter players are better at making fast, accurate decisions based on evidence extracted from their surroundings. They have also...
action games
cognitive ability
cognitive science
current biology
daphne bavelier
decision making
evidence based
fast thinking
first-person shooter
gamers
gaming skills
inferring skills
maze navigation
non-gamers
researchfindings
role-playing games
strategy games
test results
university research
video games